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authorbunnei <bunneidev@gmail.com>2017-10-09 23:56:20 -0400
committerbunnei <bunneidev@gmail.com>2017-10-09 23:56:20 -0400
commitb1d5db1cf60344b6b081c9d03cb6ccc3264326cd (patch)
treefde377c4ba3c0f92c032e6f5ec8627aae37270ef /src/core/frontend/framebuffer_layout.cpp
parent23ce4f5afc66eb04a7aafc4f89685b8109b8d5c6 (diff)
parentd15e15bd058f93f1600c86ad8de7482740724f3f (diff)
Merge remote-tracking branch 'upstream/master' into nx
# Conflicts: # src/core/CMakeLists.txt # src/core/arm/dynarmic/arm_dynarmic.cpp # src/core/arm/dyncom/arm_dyncom.cpp # src/core/hle/kernel/process.cpp # src/core/hle/kernel/thread.cpp # src/core/hle/kernel/thread.h # src/core/hle/kernel/vm_manager.cpp # src/core/loader/3dsx.cpp # src/core/loader/elf.cpp # src/core/loader/ncch.cpp # src/core/memory.cpp # src/core/memory.h # src/core/memory_setup.h
Diffstat (limited to 'src/core/frontend/framebuffer_layout.cpp')
-rw-r--r--src/core/frontend/framebuffer_layout.cpp36
1 files changed, 35 insertions, 1 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index d2d02f9ff4..e9f778fcb6 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -141,6 +141,40 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped
return res;
}
+FramebufferLayout SideFrameLayout(unsigned width, unsigned height, bool swapped) {
+ ASSERT(width > 0);
+ ASSERT(height > 0);
+
+ FramebufferLayout res{width, height, true, true, {}, {}};
+ // Aspect ratio of both screens side by side
+ const float emulation_aspect_ratio = static_cast<float>(Core::kScreenTopHeight) /
+ (Core::kScreenTopWidth + Core::kScreenBottomWidth);
+ float window_aspect_ratio = static_cast<float>(height) / width;
+ MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height};
+ // Find largest Rectangle that can fit in the window size with the given aspect ratio
+ MathUtil::Rectangle<unsigned> screen_rect =
+ maxRectangle(screen_window_area, emulation_aspect_ratio);
+ // Find sizes of top and bottom screen
+ MathUtil::Rectangle<unsigned> top_screen = maxRectangle(screen_rect, TOP_SCREEN_ASPECT_RATIO);
+ MathUtil::Rectangle<unsigned> bot_screen = maxRectangle(screen_rect, BOT_SCREEN_ASPECT_RATIO);
+
+ if (window_aspect_ratio < emulation_aspect_ratio) {
+ // Apply borders to the left and right sides of the window.
+ u32 shift_horizontal = (screen_window_area.GetWidth() - screen_rect.GetWidth()) / 2;
+ top_screen = top_screen.TranslateX(shift_horizontal);
+ bot_screen = bot_screen.TranslateX(shift_horizontal);
+ } else {
+ // Window is narrower than the emulation content => apply borders to the top and bottom
+ u32 shift_vertical = (screen_window_area.GetHeight() - screen_rect.GetHeight()) / 2;
+ top_screen = top_screen.TranslateY(shift_vertical);
+ bot_screen = bot_screen.TranslateY(shift_vertical);
+ }
+ // Move the top screen to the right if we are swapped.
+ res.top_screen = swapped ? top_screen.TranslateX(bot_screen.GetWidth()) : top_screen;
+ res.bottom_screen = swapped ? bot_screen : bot_screen.TranslateX(top_screen.GetWidth());
+ return res;
+}
+
FramebufferLayout CustomFrameLayout(unsigned width, unsigned height) {
ASSERT(width > 0);
ASSERT(height > 0);
@@ -158,4 +192,4 @@ FramebufferLayout CustomFrameLayout(unsigned width, unsigned height) {
res.bottom_screen = bot_screen;
return res;
}
-}
+} // namespace Layout