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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-06 02:24:47 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-06 02:24:47 -0300 |
commit | 3185245845f7487c3b832035b0c19fdc4f1a8262 (patch) | |
tree | c002fb721c5db8fc5f035bbf218e423b8d982f85 /src/core/frontend/framebuffer_layout.cpp | |
parent | fd0a2b5151ca4e7e8eb291f31d4260c388b6b161 (diff) |
shader/memory: Implement RED.E.ADD
Implements a reduction operation. It's an atomic operation that doesn't
return a value.
This commit introduces another primitive because some shading languages
might have a primitive for reduction operations.
Diffstat (limited to 'src/core/frontend/framebuffer_layout.cpp')
0 files changed, 0 insertions, 0 deletions