diff options
author | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-02-13 22:17:28 -0500 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-02-13 22:17:28 -0500 |
commit | 27e19f87c63437db641b736429ac3503160f21ae (patch) | |
tree | 42a00db2d3ef5e0878c486e5e09eafdba3347edb /src/core/frontend/framebuffer_layout.cpp | |
parent | 8b9a56033acbcb707f8eeca578973db266052ee3 (diff) |
Add following aspect ratios: 16:9, 21:9, Stretch to Window
Available as a drop down within the configure graphics tab.
Diffstat (limited to 'src/core/frontend/framebuffer_layout.cpp')
-rw-r--r-- | src/core/frontend/framebuffer_layout.cpp | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index d6d2cf3f00..f94fa00415 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp @@ -27,9 +27,22 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) { // so just calculate them both even if the other isn't showing. FramebufferLayout res{width, height}; - const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) / - ScreenUndocked::Width}; const auto window_aspect_ratio = static_cast<float>(height) / width; + float emulation_aspect_ratio; + + switch (Settings::values.aspect_ratio) { + case 0: // 16:9 (Default) + emulation_aspect_ratio = static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width; + break; + case 1: // 21:9 + emulation_aspect_ratio = 9.f / 21; + break; + case 2: // Stretch to Window + emulation_aspect_ratio = window_aspect_ratio; + break; + default: // 16:9 + emulation_aspect_ratio = static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width; + } const Common::Rectangle<u32> screen_window_area{0, 0, width, height}; Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio); |