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authorLioncash <mathew1800@gmail.com>2018-08-11 20:20:19 -0400
committerLioncash <mathew1800@gmail.com>2018-08-11 20:20:21 -0400
commit0a93b45b6a2662c69320e6c69f8024e26909a168 (patch)
treea16166777acb3d5af7915496827408e1ec7025bd /src/core/frontend/emu_window.h
parent403dfd68fc41cec2261915d1647305c016a93440 (diff)
core: Namespace EmuWindow
Gets the class out of the global namespace.
Diffstat (limited to 'src/core/frontend/emu_window.h')
-rw-r--r--src/core/frontend/emu_window.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index e8c29adfb6..384dc7822b 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -10,6 +10,8 @@
#include "common/common_types.h"
#include "core/frontend/framebuffer_layout.h"
+namespace Core::Frontend {
+
/**
* Abstraction class used to provide an interface between emulation code and the frontend
* (e.g. SDL, QGLWidget, GLFW, etc...).
@@ -166,3 +168,5 @@ private:
*/
std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y);
};
+
+} // namespace Core::Frontend