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authorbunnei <bunneidev@gmail.com>2020-04-02 22:00:41 -0400
committerbunnei <bunneidev@gmail.com>2020-04-17 00:59:29 -0400
commitdc25c86556c36dd23224d88234afc9ecbf780719 (patch)
tree5dbe45bcc17ecad8675e7a4cb03dd34361f01e03 /src/core/device_memory.cpp
parentf1b607829e3b93aed117467c1e119514a61074da (diff)
core: device_manager: Add a simple class to manage device RAM.
Diffstat (limited to 'src/core/device_memory.cpp')
-rw-r--r--src/core/device_memory.cpp50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/core/device_memory.cpp b/src/core/device_memory.cpp
new file mode 100644
index 0000000000..1e41875463
--- /dev/null
+++ b/src/core/device_memory.cpp
@@ -0,0 +1,50 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#ifdef _WIN32
+#include <windows.h>
+#endif
+
+#include "common/assert.h"
+#include "core/core.h"
+#include "core/device_memory.h"
+#include "core/memory.h"
+
+namespace Core {
+
+constexpr u64 DramSize{4ULL * 1024 * 1024 * 1024};
+
+DeviceMemory::DeviceMemory(System& system) : system{system} {
+#ifdef _WIN32
+ base = static_cast<u8*>(
+ VirtualAlloc(nullptr, // System selects address
+ DramSize, // Size of allocation
+ MEM_RESERVE | MEM_COMMIT | MEM_WRITE_WATCH, // Allocate reserved pages
+ PAGE_READWRITE)); // Protection = no access
+#else
+ physical_memory.resize(DramSize);
+ base = physical_memory.data();
+#endif
+}
+
+DeviceMemory::~DeviceMemory() {
+#ifdef _WIN32
+ ASSERT(VirtualFree(base, DramSize, MEM_RELEASE));
+#endif
+}
+
+PAddr DeviceMemory::GetPhysicalAddr(VAddr addr) {
+ u8* pointer{system.Memory().GetPointer(addr)};
+ ASSERT(pointer);
+ const uintptr_t offset{static_cast<uintptr_t>(pointer - GetPointer(DramMemoryMap::Base))};
+ return DramMemoryMap::Base + offset;
+}
+
+u8* DeviceMemory::GetPointer(PAddr addr) {
+ ASSERT(addr >= DramMemoryMap::Base);
+ ASSERT(addr < DramMemoryMap::Base + DramSize);
+ return base + (addr - DramMemoryMap::Base);
+}
+
+} // namespace Core