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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-01-26 14:07:22 -0400 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-01-26 14:07:22 -0400 |
commit | e4a1ead897575ee9222b4fc1021aaa9cc58f12c8 (patch) | |
tree | ef544a51ba2480400df62d40706f68fa3ae62693 /src/core/cpu_manager.cpp | |
parent | 450341b397766caa32138882acb52790f4120963 (diff) |
Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
This commit instends on better naming the new purpose of this classes.
Diffstat (limited to 'src/core/cpu_manager.cpp')
-rw-r--r-- | src/core/cpu_manager.cpp | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/src/core/cpu_manager.cpp b/src/core/cpu_manager.cpp new file mode 100644 index 0000000000..abc8aad9ef --- /dev/null +++ b/src/core/cpu_manager.cpp @@ -0,0 +1,84 @@ +// Copyright 2018 yuzu emulator team +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "core/arm/exclusive_monitor.h" +#include "core/core.h" +#include "core/core_manager.h" +#include "core/core_timing.h" +#include "core/cpu_manager.h" +#include "core/gdbstub/gdbstub.h" +#include "core/settings.h" + +namespace Core { + +CpuManager::CpuManager(System& system) : system{system} {} +CpuManager::~CpuManager() = default; + +void CpuManager::Initialize() { + + for (std::size_t index = 0; index < core_managers.size(); ++index) { + core_managers[index] = std::make_unique<CoreManager>(system, index); + } +} + +void CpuManager::Shutdown() { + for (auto& cpu_core : core_managers) { + cpu_core.reset(); + } +} + +CoreManager& CpuManager::GetCoreManager(std::size_t index) { + return *core_managers.at(index); +} + +const CoreManager& CpuManager::GetCoreManager(std::size_t index) const { + return *core_managers.at(index); +} + +CoreManager& CpuManager::GetCurrentCoreManager() { + // Otherwise, use single-threaded mode active_core variable + return *core_managers[active_core]; +} + +const CoreManager& CpuManager::GetCurrentCoreManager() const { + // Otherwise, use single-threaded mode active_core variable + return *core_managers[active_core]; +} + +void CpuManager::RunLoop(bool tight_loop) { + if (GDBStub::IsServerEnabled()) { + GDBStub::HandlePacket(); + + // If the loop is halted and we want to step, use a tiny (1) number of instructions to + // execute. Otherwise, get out of the loop function. + if (GDBStub::GetCpuHaltFlag()) { + if (GDBStub::GetCpuStepFlag()) { + tight_loop = false; + } else { + return; + } + } + } + + auto& core_timing = system.CoreTiming(); + core_timing.ResetRun(); + bool keep_running{}; + do { + keep_running = false; + for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) { + core_timing.SwitchContext(active_core); + if (core_timing.CanCurrentContextRun()) { + core_managers[active_core]->RunLoop(tight_loop); + } + keep_running |= core_timing.CanCurrentContextRun(); + } + } while (keep_running); + + if (GDBStub::IsServerEnabled()) { + GDBStub::SetCpuStepFlag(false); + } +} + +} // namespace Core |