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authorbunnei <bunneidev@gmail.com>2020-12-06 00:16:39 -0800
committerbunnei <bunneidev@gmail.com>2020-12-06 00:27:13 -0800
commitd4ae0ae0e9077c41499bb6a1d4bed2e047312748 (patch)
treed23a00cc127b6f548e49ebb9179617149d76de29 /src/core/cpu_manager.cpp
parent9b492430bb349b98ac4768ddde044a63976fe146 (diff)
core: cpu_manager: Fix a typo in PreemptSingleCore, which broke many games.
- We were reload'ing the old current scheduler, which may have changed.
Diffstat (limited to 'src/core/cpu_manager.cpp')
-rw-r--r--src/core/cpu_manager.cpp47
1 files changed, 26 insertions, 21 deletions
diff --git a/src/core/cpu_manager.cpp b/src/core/cpu_manager.cpp
index 1791543483..3733950475 100644
--- a/src/core/cpu_manager.cpp
+++ b/src/core/cpu_manager.cpp
@@ -254,29 +254,34 @@ void CpuManager::SingleCoreRunSuspendThread() {
}
void CpuManager::PreemptSingleCore(bool from_running_enviroment) {
- std::size_t old_core = current_core;
- auto& scheduler = system.Kernel().Scheduler(old_core);
- Kernel::Thread* current_thread = scheduler.GetCurrentThread();
- if (idle_count >= 4 || from_running_enviroment) {
- if (!from_running_enviroment) {
- system.CoreTiming().Idle();
- idle_count = 0;
+ {
+ auto& scheduler = system.Kernel().Scheduler(current_core);
+ Kernel::Thread* current_thread = scheduler.GetCurrentThread();
+ if (idle_count >= 4 || from_running_enviroment) {
+ if (!from_running_enviroment) {
+ system.CoreTiming().Idle();
+ idle_count = 0;
+ }
+ current_thread->SetPhantomMode(true);
+ system.CoreTiming().Advance();
+ current_thread->SetPhantomMode(false);
}
- current_thread->SetPhantomMode(true);
- system.CoreTiming().Advance();
- current_thread->SetPhantomMode(false);
+ current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES);
+ system.CoreTiming().ResetTicks();
+ scheduler.Unload(scheduler.GetCurrentThread());
+
+ auto& next_scheduler = system.Kernel().Scheduler(current_core);
+ Common::Fiber::YieldTo(current_thread->GetHostContext(), next_scheduler.ControlContext());
}
- current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES);
- system.CoreTiming().ResetTicks();
- scheduler.Unload(scheduler.GetCurrentThread());
- auto& next_scheduler = system.Kernel().Scheduler(current_core);
- Common::Fiber::YieldTo(current_thread->GetHostContext(), next_scheduler.ControlContext());
- /// May have changed scheduler
- auto& current_scheduler = system.Kernel().Scheduler(current_core);
- current_scheduler.Reload(scheduler.GetCurrentThread());
- auto* currrent_thread2 = current_scheduler.GetCurrentThread();
- if (!currrent_thread2->IsIdleThread()) {
- idle_count = 0;
+
+ // May have changed scheduler
+ {
+ auto& scheduler = system.Kernel().Scheduler(current_core);
+ scheduler.Reload(scheduler.GetCurrentThread());
+ auto* currrent_thread2 = scheduler.GetCurrentThread();
+ if (!currrent_thread2->IsIdleThread()) {
+ idle_count = 0;
+ }
}
}