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author | Morph <39850852+Morph1984@users.noreply.github.com> | 2022-07-06 01:33:17 -0400 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2022-07-06 01:33:17 -0400 |
commit | fa09f7aa6c54f5815373ec16d09b6fbf25436f5f (patch) | |
tree | 45523f13b10407e1a22a9917a5102995c602dde7 /src/core/core_timing.cpp | |
parent | 770611fdf39f274ee9ccde9875e86cfeb79a3f6f (diff) |
gpu_thread: Use the previous MPSCQueue implementation
The bounded MPSCQueue implementation causes crashes in Fire Emblem Three Houses, use the previous implementation for now.
Diffstat (limited to 'src/core/core_timing.cpp')
0 files changed, 0 insertions, 0 deletions