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authorFernando Sahmkow <fsahmkow27@gmail.com>2020-04-05 09:48:53 -0400
committerFernando Sahmkow <fsahmkow27@gmail.com>2020-06-27 11:36:09 -0400
commit528b19a84287167d7699465e495b196d216b99db (patch)
treec3ac61644c1a11fd1cf5ceeb70d1c9f5d4a00aa3 /src/core/core_timing.cpp
parent7b44187fd277a87cf33891c1fdc023dae87abfbc (diff)
General: Tune the priority of main emulation threads so they have higher priority than less important helper threads.
Diffstat (limited to 'src/core/core_timing.cpp')
-rw-r--r--src/core/core_timing.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp
index b02119494e..032b29e339 100644
--- a/src/core/core_timing.cpp
+++ b/src/core/core_timing.cpp
@@ -48,6 +48,7 @@ void CoreTiming::ThreadEntry(CoreTiming& instance) {
std::string name = "yuzu:HostTiming";
MicroProfileOnThreadCreate(name.c_str());
Common::SetCurrentThreadName(name.c_str());
+ Common::SetCurrentThreadPriority(Common::ThreadPriority::VeryHigh);
instance.on_thread_init();
instance.ThreadLoop();
}