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authorbunnei <bunneidev@gmail.com>2022-09-10 01:48:15 -0700
committerbunnei <bunneidev@gmail.com>2022-10-18 19:13:35 -0700
commita4d11f4427859cbe82fc825f8493844e17bb668f (patch)
treed1844e8ad7bcfd3c9467cad75091bc207fba7103 /src/core/core.h
parent1b787adbd0b58986e6efdf6d536dcc949362c108 (diff)
core: Partially persist emulation state across game boots.
Diffstat (limited to 'src/core/core.h')
-rw-r--r--src/core/core.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/core/core.h b/src/core/core.h
index 7843cc8ad9..4ebedffd91 100644
--- a/src/core/core.h
+++ b/src/core/core.h
@@ -143,6 +143,12 @@ public:
System& operator=(System&&) = delete;
/**
+ * Initializes the system
+ * This function will initialize core functionaility used for system emulation
+ */
+ void Initialize();
+
+ /**
* Run the OS and Application
* This function will start emulation and run the relevant devices
*/
@@ -166,8 +172,8 @@ public:
void InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size);
- /// Shutdown the emulated system.
- void Shutdown();
+ /// Shutdown the main emulated process.
+ void ShutdownMainProcess();
/// Check if the core is shutting down.
[[nodiscard]] bool IsShuttingDown() const;