diff options
author | Lioncash <mathew1800@gmail.com> | 2019-10-06 13:02:23 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2019-10-06 13:42:23 -0400 |
commit | 69f16ba50e3c52a17405670b976ac4ba63f58021 (patch) | |
tree | e64b63528a155da323ea02039ede638fb6994ecd /src/core/core.h | |
parent | deecd7f074a0547b8fc08a33fdc547eb63859e3e (diff) |
hle/service: Replace global system instance calls with instance-based ones
Migrates the HLE service code off the use of directly accessing the
global system instance where trivially able to do so.
This removes all usages of Core::CurrentProcess from the service code,
only 8 occurrences of this function exist elsewhere. There's still quite
a bit of "System::GetInstance()" being used, however this was able to
replace a few instances.
Diffstat (limited to 'src/core/core.h')
-rw-r--r-- | src/core/core.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/core/core.h b/src/core/core.h index f49b7fbf9f..fecfdb9594 100644 --- a/src/core/core.h +++ b/src/core/core.h @@ -98,6 +98,8 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs, class System { public: + using CurrentBuildProcessID = std::array<u8, 0x20>; + System(const System&) = delete; System& operator=(const System&) = delete; @@ -330,9 +332,9 @@ public: bool GetExitLock() const; - void SetCurrentProcessBuildID(std::array<u8, 0x20> id); + void SetCurrentProcessBuildID(const CurrentBuildProcessID& id); - const std::array<u8, 0x20>& GetCurrentProcessBuildID() const; + const CurrentBuildProcessID& GetCurrentProcessBuildID() const; private: System(); |