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author | bunnei <bunneidev@gmail.com> | 2020-12-12 00:50:22 -0800 |
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committer | bunnei <bunneidev@gmail.com> | 2020-12-28 16:33:48 -0800 |
commit | 916438a9de378f97129df7f5a979bb1a406cda9f (patch) | |
tree | 0ed01b4d414cc649595db93111a973263a8922b3 /src/core/core.cpp | |
parent | 40571c073faa02a6a4301e7f0ce365ef50a400aa (diff) |
core: settings: Untangle multicore from asynchronous GPU.
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
Diffstat (limited to 'src/core/core.cpp')
-rw-r--r-- | src/core/core.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index 0961c0819b..4dc31ce669 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -159,7 +159,7 @@ struct System::Impl { device_memory = std::make_unique<Core::DeviceMemory>(); is_multicore = Settings::values.use_multi_core.GetValue(); - is_async_gpu = is_multicore || Settings::values.use_asynchronous_gpu_emulation.GetValue(); + is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue(); kernel.SetMulticore(is_multicore); cpu_manager.SetMulticore(is_multicore); |