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authorbunnei <bunneidev@gmail.com>2020-12-12 00:50:22 -0800
committerbunnei <bunneidev@gmail.com>2020-12-28 16:33:48 -0800
commit916438a9de378f97129df7f5a979bb1a406cda9f (patch)
tree0ed01b4d414cc649595db93111a973263a8922b3 /src/core/core.cpp
parent40571c073faa02a6a4301e7f0ce365ef50a400aa (diff)
core: settings: Untangle multicore from asynchronous GPU.
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
Diffstat (limited to 'src/core/core.cpp')
-rw-r--r--src/core/core.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 0961c0819b..4dc31ce669 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -159,7 +159,7 @@ struct System::Impl {
device_memory = std::make_unique<Core::DeviceMemory>();
is_multicore = Settings::values.use_multi_core.GetValue();
- is_async_gpu = is_multicore || Settings::values.use_asynchronous_gpu_emulation.GetValue();
+ is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
kernel.SetMulticore(is_multicore);
cpu_manager.SetMulticore(is_multicore);