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authorLioncash <mathew1800@gmail.com>2019-10-06 13:02:23 -0400
committerLioncash <mathew1800@gmail.com>2019-10-06 13:42:23 -0400
commit69f16ba50e3c52a17405670b976ac4ba63f58021 (patch)
treee64b63528a155da323ea02039ede638fb6994ecd /src/core/core.cpp
parentdeecd7f074a0547b8fc08a33fdc547eb63859e3e (diff)
hle/service: Replace global system instance calls with instance-based ones
Migrates the HLE service code off the use of directly accessing the global system instance where trivially able to do so. This removes all usages of Core::CurrentProcess from the service code, only 8 occurrences of this function exist elsewhere. There's still quite a bit of "System::GetInstance()" being used, however this was able to replace a few instances.
Diffstat (limited to 'src/core/core.cpp')
-rw-r--r--src/core/core.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 75a7ffb973..a58ceb703d 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -111,7 +111,8 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
}
struct System::Impl {
explicit Impl(System& system)
- : kernel{system}, cpu_core_manager{system}, applet_manager{system}, reporter{system} {}
+ : kernel{system}, fs_controller{system}, cpu_core_manager{system},
+ applet_manager{system}, reporter{system} {}
Cpu& CurrentCpuCore() {
return cpu_core_manager.GetCurrentCore();
@@ -641,11 +642,11 @@ bool System::GetExitLock() const {
return impl->exit_lock;
}
-void System::SetCurrentProcessBuildID(std::array<u8, 32> id) {
+void System::SetCurrentProcessBuildID(const CurrentBuildProcessID& id) {
impl->build_id = id;
}
-const std::array<u8, 32>& System::GetCurrentProcessBuildID() const {
+const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const {
return impl->build_id;
}