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authorLioncash <mathew1800@gmail.com>2019-04-09 17:03:04 -0400
committerLioncash <mathew1800@gmail.com>2019-04-11 22:11:41 -0400
commit612e1388df3bed64081488f2a99cce522c80c76d (patch)
tree2d2782d0df46e9458ec2a2728f5cd66f27963ea9 /src/core/core.cpp
parent32a6ceb4e576a88cf7193bf6d0bfb6d4fa1570f6 (diff)
core/core: Move process execution start to System's Load()
This gives us significantly more control over where in the initialization process we start execution of the main process. Previously we were running the main process before the CPU or GPU threads were initialized (not good). This amends execution to start after all of our threads are properly set up.
Diffstat (limited to 'src/core/core.cpp')
-rw-r--r--src/core/core.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 265ac2835c..175a5f2ea5 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -168,7 +168,7 @@ struct System::Impl {
}
auto main_process = Kernel::Process::Create(system, "main");
- const Loader::ResultStatus load_result{app_loader->Load(*main_process)};
+ const auto [load_result, load_parameters] = app_loader->Load(*main_process);
if (load_result != Loader::ResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
Shutdown();
@@ -183,6 +183,10 @@ struct System::Impl {
gpu_core->Start();
cpu_core_manager.StartThreads();
+ // All threads are started, begin main process execution, now that we're in the clear.
+ main_process->Run(load_parameters->main_thread_priority,
+ load_parameters->main_thread_stack_size);
+
status = ResultStatus::Success;
return status;
}