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authorAmeer J <52414509+ameerj@users.noreply.github.com>2021-07-08 14:46:31 -0400
committerGitHub <noreply@github.com>2021-07-08 14:46:31 -0400
commit5edc96f4a47bff64cfd97f0c91e42b56ab58b2d7 (patch)
treebd1e570a3f0594557e28516b0974aa07f67ad616 /src/core/core.cpp
parentc7ad195fd3eeea380465be48264f4e69165178c7 (diff)
parenta949ee0410fcce9144806d7b64e9ae4bffd4fee9 (diff)
Merge pull request #6539 from lat9nq/default-setting
general: Move most settings' defaults and labels into their definition
Diffstat (limited to 'src/core/core.cpp')
-rw-r--r--src/core/core.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index e6f1aa0e7b..891f1cb491 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -263,9 +263,9 @@ struct System::Impl {
if (Settings::values.gamecard_inserted) {
if (Settings::values.gamecard_current_game) {
fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
- } else if (!Settings::values.gamecard_path.empty()) {
- fs_controller.SetGameCard(
- GetGameFileFromPath(virtual_filesystem, Settings::values.gamecard_path));
+ } else if (!Settings::values.gamecard_path.GetValue().empty()) {
+ const auto gamecard_path = Settings::values.gamecard_path.GetValue();
+ fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
}
}