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author | Lioncash <mathew1800@gmail.com> | 2018-08-28 11:20:39 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2018-08-28 11:20:41 -0400 |
commit | 2e7dc4cac9cd2b446220f034006e1d65dede471f (patch) | |
tree | 4f5a70cf5e994e0b4746aac02e27eec8f1298a7b /src/core/core.cpp | |
parent | ffe2336136dc683b8d97a355c2446aad2aaa5905 (diff) |
gl_shader_cache: Remove unused program_code vector in GetShaderAddress()
Given std::vector is a type with a non-trivial destructor, this
variable cannot be optimized away by the compiler, even if unused.
Because of that, something that was intended to be fairly lightweight,
was actually allocating 32KB and deallocating it at the end of the
function.
Diffstat (limited to 'src/core/core.cpp')
0 files changed, 0 insertions, 0 deletions