diff options
author | bunnei <ericbunnie@gmail.com> | 2014-04-01 18:20:08 -0400 |
---|---|---|
committer | bunnei <ericbunnie@gmail.com> | 2014-04-01 18:48:08 -0400 |
commit | c9b5b89e21ba9ea844bfd5407bfe42f35076a35e (patch) | |
tree | 9ed57547ae2330aec9296b484393fa70e057c5b6 /src/common/src/math_util.h | |
parent | 4860480c365710a0a788d3853558726c1ee28c82 (diff) |
convert tabs to spaces
Diffstat (limited to 'src/common/src/math_util.h')
-rw-r--r-- | src/common/src/math_util.h | 204 |
1 files changed, 102 insertions, 102 deletions
diff --git a/src/common/src/math_util.h b/src/common/src/math_util.h index 4dd12c3096..4410c5e017 100644 --- a/src/common/src/math_util.h +++ b/src/common/src/math_util.h @@ -14,74 +14,74 @@ namespace MathUtil { static const u64 DOUBLE_SIGN = 0x8000000000000000ULL, - DOUBLE_EXP = 0x7FF0000000000000ULL, - DOUBLE_FRAC = 0x000FFFFFFFFFFFFFULL, - DOUBLE_ZERO = 0x0000000000000000ULL; + DOUBLE_EXP = 0x7FF0000000000000ULL, + DOUBLE_FRAC = 0x000FFFFFFFFFFFFFULL, + DOUBLE_ZERO = 0x0000000000000000ULL; static const u32 FLOAT_SIGN = 0x80000000, - FLOAT_EXP = 0x7F800000, - FLOAT_FRAC = 0x007FFFFF, - FLOAT_ZERO = 0x00000000; + FLOAT_EXP = 0x7F800000, + FLOAT_FRAC = 0x007FFFFF, + FLOAT_ZERO = 0x00000000; union IntDouble { - double d; - u64 i; + double d; + u64 i; }; union IntFloat { - float f; - u32 i; + float f; + u32 i; }; inline bool IsNAN(double d) { - IntDouble x; x.d = d; - return ( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) && - ((x.i & DOUBLE_FRAC) != DOUBLE_ZERO) ); + IntDouble x; x.d = d; + return ( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) && + ((x.i & DOUBLE_FRAC) != DOUBLE_ZERO) ); } inline bool IsQNAN(double d) { - IntDouble x; x.d = d; - return ( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) && - ((x.i & 0x0007fffffffffffULL) == 0x000000000000000ULL) && - ((x.i & 0x000800000000000ULL) == 0x000800000000000ULL) ); + IntDouble x; x.d = d; + return ( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) && + ((x.i & 0x0007fffffffffffULL) == 0x000000000000000ULL) && + ((x.i & 0x000800000000000ULL) == 0x000800000000000ULL) ); } inline bool IsSNAN(double d) { - IntDouble x; x.d = d; - return( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) && - ((x.i & DOUBLE_FRAC) != DOUBLE_ZERO) && - ((x.i & 0x0008000000000000ULL) == DOUBLE_ZERO) ); + IntDouble x; x.d = d; + return( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) && + ((x.i & DOUBLE_FRAC) != DOUBLE_ZERO) && + ((x.i & 0x0008000000000000ULL) == DOUBLE_ZERO) ); } inline float FlushToZero(float f) { - IntFloat x; x.f = f; - if ((x.i & FLOAT_EXP) == 0) - x.i &= FLOAT_SIGN; // turn into signed zero - return x.f; + IntFloat x; x.f = f; + if ((x.i & FLOAT_EXP) == 0) + x.i &= FLOAT_SIGN; // turn into signed zero + return x.f; } inline double FlushToZeroAsFloat(double d) { - IntDouble x; x.d = d; - if ((x.i & DOUBLE_EXP) < 0x3800000000000000ULL) - x.i &= DOUBLE_SIGN; // turn into signed zero - return x.d; + IntDouble x; x.d = d; + if ((x.i & DOUBLE_EXP) < 0x3800000000000000ULL) + x.i &= DOUBLE_SIGN; // turn into signed zero + return x.d; } enum PPCFpClass { - PPC_FPCLASS_QNAN = 0x11, - PPC_FPCLASS_NINF = 0x9, - PPC_FPCLASS_NN = 0x8, - PPC_FPCLASS_ND = 0x18, - PPC_FPCLASS_NZ = 0x12, - PPC_FPCLASS_PZ = 0x2, - PPC_FPCLASS_PD = 0x14, - PPC_FPCLASS_PN = 0x4, - PPC_FPCLASS_PINF = 0x5, + PPC_FPCLASS_QNAN = 0x11, + PPC_FPCLASS_NINF = 0x9, + PPC_FPCLASS_NN = 0x8, + PPC_FPCLASS_ND = 0x18, + PPC_FPCLASS_NZ = 0x12, + PPC_FPCLASS_PZ = 0x2, + PPC_FPCLASS_PD = 0x14, + PPC_FPCLASS_PN = 0x4, + PPC_FPCLASS_PINF = 0x5, }; // Uses PowerPC conventions for the return value, so it can be easily @@ -93,42 +93,42 @@ u32 ClassifyFloat(float fvalue); template<class T> struct Rectangle { - T left; - T top; - T right; - T bottom; - - Rectangle() - { } - - Rectangle(T theLeft, T theTop, T theRight, T theBottom) - : left(theLeft), top(theTop), right(theRight), bottom(theBottom) - { } - - bool operator==(const Rectangle& r) { return left==r.left && top==r.top && right==r.right && bottom==r.bottom; } - - T GetWidth() const { return abs(right - left); } - T GetHeight() const { return abs(bottom - top); } - - // If the rectangle is in a coordinate system with a lower-left origin, use - // this Clamp. - void ClampLL(T x1, T y1, T x2, T y2) - { - if (left < x1) left = x1; - if (right > x2) right = x2; - if (top > y1) top = y1; - if (bottom < y2) bottom = y2; - } - - // If the rectangle is in a coordinate system with an upper-left origin, - // use this Clamp. - void ClampUL(T x1, T y1, T x2, T y2) - { - if (left < x1) left = x1; - if (right > x2) right = x2; - if (top < y1) top = y1; - if (bottom > y2) bottom = y2; - } + T left; + T top; + T right; + T bottom; + + Rectangle() + { } + + Rectangle(T theLeft, T theTop, T theRight, T theBottom) + : left(theLeft), top(theTop), right(theRight), bottom(theBottom) + { } + + bool operator==(const Rectangle& r) { return left==r.left && top==r.top && right==r.right && bottom==r.bottom; } + + T GetWidth() const { return abs(right - left); } + T GetHeight() const { return abs(bottom - top); } + + // If the rectangle is in a coordinate system with a lower-left origin, use + // this Clamp. + void ClampLL(T x1, T y1, T x2, T y2) + { + if (left < x1) left = x1; + if (right > x2) right = x2; + if (top > y1) top = y1; + if (bottom < y2) bottom = y2; + } + + // If the rectangle is in a coordinate system with an upper-left origin, + // use this Clamp. + void ClampUL(T x1, T y1, T x2, T y2) + { + if (left < x1) left = x1; + if (right > x2) right = x2; + if (top < y1) top = y1; + if (bottom > y2) bottom = y2; + } }; } // namespace MathUtil @@ -138,28 +138,28 @@ inline double pow2(double x) {return x * x;} float MathFloatVectorSum(const std::vector<float>&); -#define ROUND_UP(x, a) (((x) + (a) - 1) & ~((a) - 1)) -#define ROUND_DOWN(x, a) ((x) & ~((a) - 1)) +#define ROUND_UP(x, a) (((x) + (a) - 1) & ~((a) - 1)) +#define ROUND_DOWN(x, a) ((x) & ~((a) - 1)) // Rounds down. 0 -> undefined inline u64 Log2(u64 val) { #if defined(__GNUC__) - return 63 - __builtin_clzll(val); + return 63 - __builtin_clzll(val); #elif defined(_MSC_VER) && defined(_M_X64) - unsigned long result = -1; - _BitScanReverse64(&result, val); - return result; + unsigned long result = -1; + _BitScanReverse64(&result, val); + return result; #else - u64 result = -1; - while (val != 0) - { - val >>= 1; - ++result; - } - return result; + u64 result = -1; + while (val != 0) + { + val >>= 1; + ++result; + } + return result; #endif } @@ -169,32 +169,32 @@ inline u64 Log2(u64 val) class Matrix33 { public: - static void LoadIdentity(Matrix33 &mtx); + static void LoadIdentity(Matrix33 &mtx); - // set mtx to be a rotation matrix around the x axis - static void RotateX(Matrix33 &mtx, float rad); - // set mtx to be a rotation matrix around the y axis - static void RotateY(Matrix33 &mtx, float rad); + // set mtx to be a rotation matrix around the x axis + static void RotateX(Matrix33 &mtx, float rad); + // set mtx to be a rotation matrix around the y axis + static void RotateY(Matrix33 &mtx, float rad); - // set result = a x b - static void Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result); - static void Multiply(const Matrix33 &a, const float vec[3], float result[3]); + // set result = a x b + static void Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result); + static void Multiply(const Matrix33 &a, const float vec[3], float result[3]); - float data[9]; + float data[9]; }; class Matrix44 { public: - static void LoadIdentity(Matrix44 &mtx); - static void LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33); - static void Set(Matrix44 &mtx, const float mtxArray[16]); + static void LoadIdentity(Matrix44 &mtx); + static void LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33); + static void Set(Matrix44 &mtx, const float mtxArray[16]); - static void Translate(Matrix44 &mtx, const float vec[3]); + static void Translate(Matrix44 &mtx, const float vec[3]); - static void Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result); + static void Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result); - float data[16]; + float data[16]; }; #endif // _MATH_UTIL_H_ |