diff options
author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-08-08 16:56:40 -0400 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-08-16 14:40:53 -0400 |
commit | cd016d3cb5191b9f4f2756e440a6aa67e577c414 (patch) | |
tree | e96e08167a350f05feb9c081950be305612d9113 /src/common/settings.cpp | |
parent | a832aa699f783f6ae0a6a1468b0aa6bc7d68c5d2 (diff) |
configure_graphics: Add GPU nvdec decoding as an option
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference.
Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r-- | src/common/settings.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 9963159999..33665eab88 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -54,7 +54,7 @@ void LogSettings() { log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); log_setting("Renderer_UseAsynchronousGpuEmulation", values.use_asynchronous_gpu_emulation.GetValue()); - log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); + log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); @@ -137,7 +137,7 @@ void RestoreGlobalState(bool is_powered_on) { values.use_disk_shader_cache.SetGlobal(true); values.gpu_accuracy.SetGlobal(true); values.use_asynchronous_gpu_emulation.SetGlobal(true); - values.use_nvdec_emulation.SetGlobal(true); + values.nvdec_emulation.SetGlobal(true); values.accelerate_astc.SetGlobal(true); values.use_vsync.SetGlobal(true); values.shader_backend.SetGlobal(true); |