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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2021-05-15 23:53:36 -0400
committerlat9nq <22451773+lat9nq@users.noreply.github.com>2021-05-16 01:31:42 -0400
commitab2677f0a1b898ad767109d0d8cd3d4fa237252c (patch)
treef9861c664d697966f288febff801711c76f90dcd /src/common/settings.cpp
parent4aac1ae4b1c39a8341cad7134c4bd356aeb83a3f (diff)
configuration: Add CPU tab to game properties
Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as the accuracy options for Unsafe. Debug is not allowed here as a per-game CPU accuracy.
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r--src/common/settings.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index b9a549c817..7c8fced590 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -106,6 +106,12 @@ void RestoreGlobalState(bool is_powered_on) {
// Core
values.use_multi_core.SetGlobal(true);
+ // CPU
+ values.cpu_accuracy.SetGlobal(true);
+ values.cpuopt_unsafe_unfuse_fma.SetGlobal(true);
+ values.cpuopt_unsafe_reduce_fp_error.SetGlobal(true);
+ values.cpuopt_unsafe_inaccurate_nan.SetGlobal(true);
+
// Renderer
values.renderer_backend.SetGlobal(true);
values.vulkan_device.SetGlobal(true);