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authorFernando Sahmkow <fsahmkow27@gmail.com>2020-03-13 16:33:47 -0400
committerFernandoS27 <fsahmkow27@gmail.com>2020-03-14 09:43:57 -0400
commit27cbb75e7c2818c073bd65a000d7ff7f28d391d4 (patch)
tree1f8ff16d5202fde0e15f8a8f7c5d50045efb9341 /src/common/page_table.h
parentb30b1f741dcbcb69672d065b0bec4f4a9e5f0993 (diff)
PageTable: move backing addresses to a children class as the CPU page table does not need them.
This PR aims to reduce the memory usage in the CPU page table by moving GPU specific parameters into a child class. This saves 1Gb of Memory for most games.
Diffstat (limited to 'src/common/page_table.h')
-rw-r--r--src/common/page_table.h15
1 files changed, 13 insertions, 2 deletions
diff --git a/src/common/page_table.h b/src/common/page_table.h
index 8b8ff0bb8a..dbc272ab7b 100644
--- a/src/common/page_table.h
+++ b/src/common/page_table.h
@@ -76,9 +76,20 @@ struct PageTable {
*/
std::vector<PageType> attributes;
- std::vector<u64> backing_addr;
-
const std::size_t page_size_in_bits{};
};
+/**
+ * A more advanced Page Table with the ability to save a backing address when using it
+ * depends on another MMU.
+ */
+struct BackingPageTable : PageTable {
+ explicit BackingPageTable(std::size_t page_size_in_bits);
+ ~BackingPageTable();
+
+ void Resize(std::size_t address_space_width_in_bits);
+
+ std::vector<u64> backing_addr;
+};
+
} // namespace Common