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authorFernando Sahmkow <fsahmkow27@gmail.com>2020-03-13 16:33:47 -0400
committerFernandoS27 <fsahmkow27@gmail.com>2020-03-14 09:43:57 -0400
commit27cbb75e7c2818c073bd65a000d7ff7f28d391d4 (patch)
tree1f8ff16d5202fde0e15f8a8f7c5d50045efb9341 /src/common/page_table.cpp
parentb30b1f741dcbcb69672d065b0bec4f4a9e5f0993 (diff)
PageTable: move backing addresses to a children class as the CPU page table does not need them.
This PR aims to reduce the memory usage in the CPU page table by moving GPU specific parameters into a child class. This saves 1Gb of Memory for most games.
Diffstat (limited to 'src/common/page_table.cpp')
-rw-r--r--src/common/page_table.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/common/page_table.cpp b/src/common/page_table.cpp
index 69b7abc544..566b57b622 100644
--- a/src/common/page_table.cpp
+++ b/src/common/page_table.cpp
@@ -16,7 +16,6 @@ void PageTable::Resize(std::size_t address_space_width_in_bits) {
pointers.resize(num_page_table_entries);
attributes.resize(num_page_table_entries);
- backing_addr.resize(num_page_table_entries);
// The default is a 39-bit address space, which causes an initial 1GB allocation size. If the
// vector size is subsequently decreased (via resize), the vector might not automatically
@@ -25,6 +24,17 @@ void PageTable::Resize(std::size_t address_space_width_in_bits) {
pointers.shrink_to_fit();
attributes.shrink_to_fit();
+}
+
+BackingPageTable::BackingPageTable(std::size_t page_size_in_bits) : PageTable{page_size_in_bits} {}
+
+BackingPageTable::~BackingPageTable() = default;
+
+void BackingPageTable::Resize(std::size_t address_space_width_in_bits) {
+ PageTable::Resize(address_space_width_in_bits);
+ const std::size_t num_page_table_entries = 1ULL
+ << (address_space_width_in_bits - page_size_in_bits);
+ backing_addr.resize(num_page_table_entries);
backing_addr.shrink_to_fit();
}