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authorMerryMage <MerryMage@users.noreply.github.com>2016-02-21 13:13:52 +0000
committerMerryMage <MerryMage@users.noreply.github.com>2016-02-21 13:13:52 +0000
commit8b00954ec79fad71691ad2d4c82d5c1c60e21b0c (patch)
tree443d275fd39c58928e68ef22ce3fe0fa56c73642 /src/common/logging/backend.cpp
parent0d086616d1af239b8e41b246bea3c1ef85fc907f (diff)
AudioCore: Skeleton Implementation
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.
Diffstat (limited to 'src/common/logging/backend.cpp')
-rw-r--r--src/common/logging/backend.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp
index d186ba8f8c..58819012d8 100644
--- a/src/common/logging/backend.cpp
+++ b/src/common/logging/backend.cpp
@@ -58,6 +58,8 @@ namespace Log {
CLS(Render) \
SUB(Render, Software) \
SUB(Render, OpenGL) \
+ CLS(Audio) \
+ SUB(Audio, DSP) \
CLS(Loader)
// GetClassName is a macro defined by Windows.h, grrr...