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authorYuri Kunde Schlesner <yuriks@yuriks.net>2017-05-27 16:10:25 -0700
committerYuri Kunde Schlesner <yuriks@yuriks.net>2017-05-27 16:10:25 -0700
commitd1bf7919daf830befd8c2166f3844fcdb56d68fa (patch)
tree60ab4434e7a0503d7ca5f5d195d4709fe634f3c1 /src/common/framebuffer_layout.h
parentec8dfc8fb7218e5c552c42d30a68e13e350c3d0e (diff)
Move framebuffer_layout from Common to Core
This removes a dependency inversion between core and common. It's also the proper place for the file since it makes screen layout decisions specific to the 3DS.
Diffstat (limited to 'src/common/framebuffer_layout.h')
-rw-r--r--src/common/framebuffer_layout.h55
1 files changed, 0 insertions, 55 deletions
diff --git a/src/common/framebuffer_layout.h b/src/common/framebuffer_layout.h
deleted file mode 100644
index f1df5c55af..0000000000
--- a/src/common/framebuffer_layout.h
+++ /dev/null
@@ -1,55 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "common/math_util.h"
-namespace Layout {
-/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
-struct FramebufferLayout {
- unsigned width;
- unsigned height;
- bool top_screen_enabled;
- bool bottom_screen_enabled;
- MathUtil::Rectangle<unsigned> top_screen;
- MathUtil::Rectangle<unsigned> bottom_screen;
-};
-
-/**
- * Factory method for constructing a default FramebufferLayout
- * @param width Window framebuffer width in pixels
- * @param height Window framebuffer height in pixels
- * @param is_swapped if true, the bottom screen will be displayed above the top screen
- * @return Newly created FramebufferLayout object with default screen regions initialized
- */
-FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped);
-
-/**
- * Factory method for constructing a FramebufferLayout with only the top or bottom screen
- * @param width Window framebuffer width in pixels
- * @param height Window framebuffer height in pixels
- * @param is_swapped if true, the bottom screen will be displayed (and the top won't be displayed)
- * @return Newly created FramebufferLayout object with default screen regions initialized
- */
-FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped);
-
-/**
- * Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom
- * screen on the right
- * This is useful in particular because it matches well with a 1920x1080 resolution monitor
- * @param width Window framebuffer width in pixels
- * @param height Window framebuffer height in pixels
- * @param is_swapped if true, the bottom screen will be the large display
- * @return Newly created FramebufferLayout object with default screen regions initialized
- */
-FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped);
-
-/**
- * Factory method for constructing a custom FramebufferLayout
- * @param width Window framebuffer width in pixels
- * @param height Window framebuffer height in pixels
- * @return Newly created FramebufferLayout object with default screen regions initialized
- */
-FramebufferLayout CustomFrameLayout(unsigned width, unsigned height);
-}