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author | Subv <subv2112@gmail.com> | 2014-12-31 21:43:31 -0500 |
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committer | Subv <subv2112@gmail.com> | 2015-01-02 21:55:13 -0500 |
commit | 3bc9f5509b9f36e934d1a16eeda31be9bb22ac10 (patch) | |
tree | b76cac429cdde11056ecb96f0a55abf92ce8edbb /src/common/common_paths.h | |
parent | 031237e52cb1a32eb2a3ba37115170913e33e5dc (diff) |
Archives: Change the folder layout of some archives.
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
Diffstat (limited to 'src/common/common_paths.h')
-rw-r--r-- | src/common/common_paths.h | 41 |
1 files changed, 21 insertions, 20 deletions
diff --git a/src/common/common_paths.h b/src/common/common_paths.h index e692e54924..f019944f51 100644 --- a/src/common/common_paths.h +++ b/src/common/common_paths.h @@ -35,26 +35,27 @@ #define JAP_DIR "JAP" // Subdirs in the User dir returned by GetUserPath(D_USER_IDX) -#define CONFIG_DIR "config" -#define GAMECONFIG_DIR "game_config" -#define MAPS_DIR "maps" -#define CACHE_DIR "cache" -#define SDMC_DIR "sdmc" -#define EXTSAVEDATA_DIR "extsavedata" -#define SAVEDATA_DIR "savedata" -#define SAVEDATACHECK_DIR "savedatacheck" -#define SYSDATA_DIR "sysdata" -#define SYSSAVEDATA_DIR "syssavedata" -#define SHADERCACHE_DIR "shader_cache" -#define STATESAVES_DIR "state_saves" -#define SCREENSHOTS_DIR "screenShots" -#define DUMP_DIR "dump" -#define DUMP_TEXTURES_DIR "textures" -#define DUMP_FRAMES_DIR "frames" -#define DUMP_AUDIO_DIR "audio" -#define LOGS_DIR "logs" -#define SHADERS_DIR "shaders" -#define SYSCONF_DIR "sysconf" +#define CONFIG_DIR "config" +#define GAMECONFIG_DIR "game_config" +#define MAPS_DIR "maps" +#define CACHE_DIR "cache" +#define SDMC_DIR "sdmc" +#define EXTSAVEDATA_DIR "sdmc/Nintendo 3DS/extdata" +#define SHAREDEXTSAVEDATA_DIR "nand/data/extdata" +#define SAVEDATA_DIR "savedata" +#define SAVEDATACHECK_DIR "savedatacheck" +#define SYSDATA_DIR "sysdata" +#define SYSSAVEDATA_DIR "nand/data/sysdata" +#define SHADERCACHE_DIR "shader_cache" +#define STATESAVES_DIR "state_saves" +#define SCREENSHOTS_DIR "screenShots" +#define DUMP_DIR "dump" +#define DUMP_TEXTURES_DIR "textures" +#define DUMP_FRAMES_DIR "frames" +#define DUMP_AUDIO_DIR "audio" +#define LOGS_DIR "logs" +#define SHADERS_DIR "shaders" +#define SYSCONF_DIR "sysconf" // Filenames // Files in the directory returned by GetUserPath(D_CONFIG_IDX) |