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authorlat9nq <lat9nq@gmail.com>2022-03-07 03:37:54 -0500
committerlat9nq <lat9nq@gmail.com>2022-03-07 18:21:56 -0500
commitb5e60ae1b0568d6c9e47134dd2bda70906a2dad9 (patch)
tree93c23176ccbc92e7340262a7279edbe2f3888d1c /src/common/bit_util.h
parent1f24a4e520004d48799a27b159432aa0b8634628 (diff)
video_core: Cancel Scoped's exit call on GPU failure
When CreateRenderer fails, the GraphicsContext that was std::move'd into it is destroyed before the Scoped that was created to manage its currency. In that case, the GraphicsContext::Scoped will still call its destructor at the ending of the function. And because the context is destroyed, the Scoped will cause a crash as it attempts to call a destroyed object's DoneCurrent function. Since we know when the call would be invalid, call the Scoped's Cancel method. This prevents it from calling a method on a destroyed object.
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