diff options
author | Daniel Lundqvist <luda09yl@student.hj.se> | 2014-12-26 19:42:27 +0100 |
---|---|---|
committer | Daniel Lundqvist <luda09yl@student.hj.se> | 2014-12-26 19:42:27 +0100 |
commit | ba4ca041f4be1285185a56ba37ae2023c27a326b (patch) | |
tree | 8b8fcf42e095a133781679ddbb1d4ea8d2b519f2 /src/citra_qt/main.cpp | |
parent | 9d90b26020af83d11ec0900117495901d445e907 (diff) |
Allow focus only when in popout mode
Only allow manually setting focus to the rendering widget when in Single Window mode. Apply this behavior to when changing the mode while an app is running.
Diffstat (limited to 'src/citra_qt/main.cpp')
-rw-r--r-- | src/citra_qt/main.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index 9fc8705e66..37d69ac13c 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -170,7 +170,13 @@ void GMainWindow::BootGame(std::string filename) render_window->GetEmuThread().start(); render_window->show(); - render_window->setFocus(); + + // Allow manually setting focus to the render widget if not using popout mode. + if (!ui.action_Popout_Window_Mode->isChecked()) { + render_window->setFocusPolicy(Qt::ClickFocus); + render_window->setFocus(); + } + OnStartGame(); } @@ -231,12 +237,15 @@ void GMainWindow::ToggleWindowMode() render_window->setParent(nullptr); render_window->setVisible(true); render_window->RestoreGeometry(); + render_window->setFocusPolicy(Qt::NoFocus); } else if (!enable && render_window->parent() == nullptr) { render_window->BackupGeometry(); ui.horizontalLayout->addWidget(render_window); render_window->setVisible(true); + render_window->setFocusPolicy(Qt::ClickFocus); + render_window->setFocus(); } } |