diff options
author | Daniel Lundqvist <luda09yl@student.hj.se> | 2014-12-31 23:03:15 +0100 |
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committer | Daniel Lundqvist <luda09yl@student.hj.se> | 2015-01-01 18:52:39 +0100 |
commit | 85c150a4fdd31424e475fe2d3982c884abe47c2e (patch) | |
tree | 382290aef6358ccb953ef10028092a73ea49caf5 /src/citra_qt/main.cpp | |
parent | 3f3b890694c7c22f941aa89c40846f215c0b5713 (diff) |
Make letter cases consistent in menus and widgets
In various menu options letter cases were not consistent. This was also
the case within various debugging widgets. This attempts to make letter
cases consistent, but it is of course a matter of opinion which way is the
correct one.
Diffstat (limited to 'src/citra_qt/main.cpp')
-rw-r--r-- | src/citra_qt/main.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index d9f325b092..5864f1f9dc 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -175,13 +175,13 @@ void GMainWindow::BootGame(std::string filename) void GMainWindow::OnMenuLoadFile() { - QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)")); + QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)")); if (filename.size()) BootGame(filename.toLatin1().data()); } void GMainWindow::OnMenuLoadSymbolMap() { - QString filename = QFileDialog::getOpenFileName(this, tr("Load symbol map"), QString(), tr("Symbol map (*)")); + QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), QString(), tr("Symbol map (*)")); if (filename.size()) LoadSymbolMap(filename.toLatin1().data()); } |