diff options
author | Kelebek1 <eeeedddccc@hotmail.co.uk> | 2021-06-21 18:17:12 +0100 |
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committer | Kelebek1 <eeeedddccc@hotmail.co.uk> | 2021-06-22 04:39:17 +0100 |
commit | ba3af04da1ba020bdbb7285c8da73f75fcba68cc (patch) | |
tree | 60e516f0db83ee9d2e6d2b4cf05671b721bce043 /src/audio_core/stream.cpp | |
parent | 83ac715e760b89dde9b38bd2745f811cdfaa8fb6 (diff) |
Implement audout GetAudioOutPlayedSampleCount
Used in Ninja Gaiden games.
Diffstat (limited to 'src/audio_core/stream.cpp')
-rw-r--r-- | src/audio_core/stream.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp index ad6c587c25..5a30f55a77 100644 --- a/src/audio_core/stream.cpp +++ b/src/audio_core/stream.cpp @@ -107,9 +107,12 @@ void Stream::PlayNextBuffer(std::chrono::nanoseconds ns_late) { active_buffer = queued_buffers.front(); queued_buffers.pop(); - VolumeAdjustSamples(active_buffer->GetSamples(), game_volume); + auto& samples = active_buffer->GetSamples(); - sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples()); + VolumeAdjustSamples(samples, game_volume); + + sink_stream.EnqueueSamples(GetNumChannels(), samples); + played_samples += samples.size(); const auto buffer_release_ns = GetBufferReleaseNS(*active_buffer); |