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author | Chloe Marcec <dmarcecguzman@gmail.com> | 2020-11-17 14:14:29 +1100 |
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committer | Chloe Marcec <dmarcecguzman@gmail.com> | 2020-11-17 14:14:29 +1100 |
commit | 9a4beac95a0f88ec312a28d06da8270aa58736e3 (patch) | |
tree | f3cbfbea9881288a32c52181ad16201f2958946a /src/audio_core/stream.cpp | |
parent | 87f220efff9970440b7535cbb208d310f8c55a7b (diff) |
audren: Make use of nodiscard, rework downmixing, release all buffers
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented.
Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
Diffstat (limited to 'src/audio_core/stream.cpp')
-rw-r--r-- | src/audio_core/stream.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp index 4bbb1e0c4f..3f11b84ae3 100644 --- a/src/audio_core/stream.cpp +++ b/src/audio_core/stream.cpp @@ -136,4 +136,13 @@ std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers(std::size_t max_count) return tags; } +std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers() { + std::vector<Buffer::Tag> tags; + while (!released_buffers.empty()) { + tags.push_back(released_buffers.front()->GetTag()); + released_buffers.pop(); + } + return tags; +} + } // namespace AudioCore |