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author | MerryMage <MerryMage@users.noreply.github.com> | 2018-09-12 18:07:16 +0100 |
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committer | MerryMage <MerryMage@users.noreply.github.com> | 2018-09-12 18:09:14 +0100 |
commit | 957ddab6796cb6f644c60993c3035d8bd9c0a398 (patch) | |
tree | 17c3d0a96f47959a9c26d4f202003e5c2858fde3 /src/audio_core/stream.cpp | |
parent | 55af5bda5574a34716680b23aab6482d340a00ed (diff) |
audio_core: Flush stream when not playing anything
Diffstat (limited to 'src/audio_core/stream.cpp')
-rw-r--r-- | src/audio_core/stream.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp index 49c6efc859..84dcdd98d4 100644 --- a/src/audio_core/stream.cpp +++ b/src/audio_core/stream.cpp @@ -73,6 +73,7 @@ static void VolumeAdjustSamples(std::vector<s16>& samples) { void Stream::PlayNextBuffer() { if (!IsPlaying()) { // Ensure we are in playing state before playing the next buffer + sink_stream.Flush(); return; } @@ -83,6 +84,7 @@ void Stream::PlayNextBuffer() { if (queued_buffers.empty()) { // No queued buffers - we are effectively paused + sink_stream.Flush(); return; } |