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authorMerryMage <MerryMage@users.noreply.github.com>2018-09-12 18:07:16 +0100
committerMerryMage <MerryMage@users.noreply.github.com>2018-09-12 18:09:14 +0100
commit957ddab6796cb6f644c60993c3035d8bd9c0a398 (patch)
tree17c3d0a96f47959a9c26d4f202003e5c2858fde3 /src/audio_core/stream.cpp
parent55af5bda5574a34716680b23aab6482d340a00ed (diff)
audio_core: Flush stream when not playing anything
Diffstat (limited to 'src/audio_core/stream.cpp')
-rw-r--r--src/audio_core/stream.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp
index 49c6efc859..84dcdd98d4 100644
--- a/src/audio_core/stream.cpp
+++ b/src/audio_core/stream.cpp
@@ -73,6 +73,7 @@ static void VolumeAdjustSamples(std::vector<s16>& samples) {
void Stream::PlayNextBuffer() {
if (!IsPlaying()) {
// Ensure we are in playing state before playing the next buffer
+ sink_stream.Flush();
return;
}
@@ -83,6 +84,7 @@ void Stream::PlayNextBuffer() {
if (queued_buffers.empty()) {
// No queued buffers - we are effectively paused
+ sink_stream.Flush();
return;
}