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authorMerryMage <MerryMage@users.noreply.github.com>2016-02-21 13:13:52 +0000
committerMerryMage <MerryMage@users.noreply.github.com>2016-02-21 13:13:52 +0000
commit8b00954ec79fad71691ad2d4c82d5c1c60e21b0c (patch)
tree443d275fd39c58928e68ef22ce3fe0fa56c73642 /src/audio_core/sink.h
parent0d086616d1af239b8e41b246bea3c1ef85fc907f (diff)
AudioCore: Skeleton Implementation
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.
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+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <vector>
+
+#include "common/common_types.h"
+
+namespace AudioCore {
+
+/**
+ * This class is an interface for an audio sink. An audio sink accepts samples in stereo signed PCM16 format to be output.
+ * Sinks *do not* handle resampling and expect the correct sample rate. They are dumb outputs.
+ */
+class Sink {
+public:
+ virtual ~Sink() = default;
+
+ /// The native rate of this sink. The sink expects to be fed samples that respect this. (Units: samples/sec)
+ virtual unsigned GetNativeSampleRate() const = 0;
+
+ /**
+ * Feed stereo samples to sink.
+ * @param samples Samples in interleaved stereo PCM16 format. Size of vector must be multiple of two.
+ */
+ virtual void EnqueueSamples(const std::vector<s16>& samples) = 0;
+
+ /// Samples enqueued that have not been played yet.
+ virtual std::size_t SamplesInQueue() const = 0;
+};
+
+} // namespace