diff options
author | Kloen Lansfiel <kloen@outlawkiwi.com> | 2017-01-26 04:33:26 +0100 |
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committer | Sebastian Valle <subv2112@gmail.com> | 2017-01-25 22:33:26 -0500 |
commit | f8523699864b6000572affaa0e36d9a4d89ffce6 (patch) | |
tree | 952a96e11d4efe860272ea7a47ebbee896fb5d61 /src/audio_core/sdl2_sink.h | |
parent | 3feb3ce283b53be644bc4ca884817aba9cf63a81 (diff) |
SDL: Select audio device (#2403)
* Initial Commit
Added Device logic to Sinks
Started on UI for selecting devices
Removed redundant import
* Audio Core: Complete Device Switching
Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.
Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.
* Clean original implementation.
* Refactor GetSinkDetails
Diffstat (limited to 'src/audio_core/sdl2_sink.h')
-rw-r--r-- | src/audio_core/sdl2_sink.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/audio_core/sdl2_sink.h b/src/audio_core/sdl2_sink.h index ccd0f7c7e3..ce75733b7b 100644 --- a/src/audio_core/sdl2_sink.h +++ b/src/audio_core/sdl2_sink.h @@ -21,9 +21,14 @@ public: size_t SamplesInQueue() const override; + std::vector<std::string> GetDeviceList() const override; + void SetDevice(int device_id); + private: struct Impl; std::unique_ptr<Impl> impl; + int device_id; + std::vector<std::string> device_list; }; } // namespace AudioCore |