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authorSubv <subv2112@gmail.com>2017-09-25 13:06:42 -0500
committerSubv <subv2112@gmail.com>2017-09-25 18:31:37 -0500
commitd7459354f58d1b71fc0c5ec48de9242e6a2fd00c (patch)
tree20aa98adee17b0a2886273806a62f333d1198ab4 /src/audio_core/hle/source.h
parentd881dee818e7e59b72cb11cea634eb70bdcd3d35 (diff)
Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).
The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector. Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land. Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation. After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive)
Diffstat (limited to 'src/audio_core/hle/source.h')
-rw-r--r--src/audio_core/hle/source.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio_core/hle/source.h b/src/audio_core/hle/source.h
index ccb7f064fd..c4d2debc23 100644
--- a/src/audio_core/hle/source.h
+++ b/src/audio_core/hle/source.h
@@ -108,7 +108,7 @@ private:
u32 current_sample_number = 0;
u32 next_sample_number = 0;
- std::vector<std::array<s16, 2>> current_buffer;
+ AudioInterp::StereoBuffer16 current_buffer;
// buffer_id state