diff options
author | Chloe Marcec <dmarcecguzman@gmail.com> | 2021-02-11 18:46:20 +1100 |
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committer | bunnei <bunneidev@gmail.com> | 2021-02-12 18:48:10 -0800 |
commit | 4a7fd91857a95dd9ba7c838384671b2a83e46e7d (patch) | |
tree | 77dc77e963c2ce5e386d747b76ba19bec89a92b6 /src/audio_core/effect_context.cpp | |
parent | c86d770af945888c42e45eee2101ea7e0a39fd68 (diff) |
audren: Implement I3dl2Reverb
Most notable fix is the voices in Fire Emblem Three Houses
Diffstat (limited to 'src/audio_core/effect_context.cpp')
-rw-r--r-- | src/audio_core/effect_context.cpp | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/audio_core/effect_context.cpp b/src/audio_core/effect_context.cpp index f770b96082..eeee8e3255 100644 --- a/src/audio_core/effect_context.cpp +++ b/src/audio_core/effect_context.cpp @@ -90,6 +90,14 @@ s32 EffectBase::GetProcessingOrder() const { return processing_order; } +std::vector<u8>& EffectBase::GetWorkBuffer() { + return work_buffer; +} + +const std::vector<u8>& EffectBase::GetWorkBuffer() const { + return work_buffer; +} + EffectI3dl2Reverb::EffectI3dl2Reverb() : EffectGeneric(EffectType::I3dl2Reverb) {} EffectI3dl2Reverb::~EffectI3dl2Reverb() = default; @@ -117,6 +125,12 @@ void EffectI3dl2Reverb::Update(EffectInfo::InParams& in_params) { usage = UsageState::Initialized; params.status = ParameterStatus::Initialized; skipped = in_params.buffer_address == 0 || in_params.buffer_size == 0; + if (!skipped) { + auto& work_buffer = GetWorkBuffer(); + // Has two buffers internally + work_buffer.resize(in_params.buffer_size * 2); + std::fill(work_buffer.begin(), work_buffer.end(), 0); + } } } @@ -129,6 +143,14 @@ void EffectI3dl2Reverb::UpdateForCommandGeneration() { GetParams().status = ParameterStatus::Updated; } +I3dl2ReverbState& EffectI3dl2Reverb::GetState() { + return state; +} + +const I3dl2ReverbState& EffectI3dl2Reverb::GetState() const { + return state; +} + EffectBiquadFilter::EffectBiquadFilter() : EffectGeneric(EffectType::BiquadFilter) {} EffectBiquadFilter::~EffectBiquadFilter() = default; |