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author | Subv <subv2112@gmail.com> | 2017-09-25 13:06:42 -0500 |
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committer | Subv <subv2112@gmail.com> | 2017-09-25 18:31:37 -0500 |
commit | d7459354f58d1b71fc0c5ec48de9242e6a2fd00c (patch) | |
tree | 20aa98adee17b0a2886273806a62f333d1198ab4 /src/audio_core/codec.cpp | |
parent | d881dee818e7e59b72cb11cea634eb70bdcd3d35 (diff) |
Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).
The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector.
Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land.
Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation.
After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive)
Diffstat (limited to 'src/audio_core/codec.cpp')
-rw-r--r-- | src/audio_core/codec.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/audio_core/codec.cpp b/src/audio_core/codec.cpp index 7a3bd7eb3e..6fba9fdae7 100644 --- a/src/audio_core/codec.cpp +++ b/src/audio_core/codec.cpp @@ -117,7 +117,9 @@ StereoBuffer16 DecodePCM16(const unsigned num_channels, const u8* const data, ret[i].fill(sample); } } else { - std::memcpy(ret.data(), data, sample_count * 2 * sizeof(u16)); + for (size_t i = 0; i < sample_count; ++i) { + std::memcpy(&ret[i], data + i * sizeof(s16) * 2, 2 * sizeof(s16)); + } } return ret; |