aboutsummaryrefslogtreecommitdiff
path: root/src/audio_core/audio_renderer.cpp
diff options
context:
space:
mode:
authorDavid Marcec <dmarcecguzman@gmail.com>2019-07-01 21:20:23 +1000
committerDavid Marcec <dmarcecguzman@gmail.com>2019-07-01 21:20:23 +1000
commitb82b5e46e7c7ab259110fe49712f29220727d762 (patch)
tree7280d5ac099796391842ef2157d578378413e08b /src/audio_core/audio_renderer.cpp
parentd992909636269cde90cf6cb3749ccffcff9a6c56 (diff)
audren: Only manage wave buffers with a size
We shouldn't be incrementing if wave buffers are empty. They are considered invalid/unused wave buffers. This fixes the issue of certain sounds looping when they shouldn't
Diffstat (limited to 'src/audio_core/audio_renderer.cpp')
-rw-r--r--src/audio_core/audio_renderer.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/audio_core/audio_renderer.cpp b/src/audio_core/audio_renderer.cpp
index 9a0939883c..0c3d7df011 100644
--- a/src/audio_core/audio_renderer.cpp
+++ b/src/audio_core/audio_renderer.cpp
@@ -217,13 +217,15 @@ std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(std::size_t sample_co
if (offset == samples.size()) {
offset = 0;
- if (!wave_buffer.is_looping) {
+ if (!wave_buffer.is_looping && wave_buffer.buffer_sz) {
SetWaveIndex(wave_index + 1);
}
- out_status.wave_buffer_consumed++;
+ if (wave_buffer.buffer_sz) {
+ out_status.wave_buffer_consumed++;
+ }
- if (wave_buffer.end_of_stream) {
+ if (wave_buffer.end_of_stream || !wave_buffer.buffer_sz) {
info.play_state = PlayState::Paused;
}
}