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authorDawid Potocki <dawid@dawidpotocki.com>2024-03-05 14:09:27 +1300
committerDawid Potocki <dawid@dawidpotocki.com>2024-03-05 20:34:15 +1300
commit063e15900bda8453fb0fc6751e78d064501ccbae (patch)
treea4cd5f01dbca33a262333aff10e1e035217a30c8 /externals/discord-rpc/examples/unrealstatus/Source/unrealstatus.Target.cs
parent537296095ab24eddcb196b5ef98004f91de9c8c2 (diff)
Replace broken submodules with vendored source codeHEADpatched
Diffstat (limited to 'externals/discord-rpc/examples/unrealstatus/Source/unrealstatus.Target.cs')
-rw-r--r--externals/discord-rpc/examples/unrealstatus/Source/unrealstatus.Target.cs14
1 files changed, 14 insertions, 0 deletions
diff --git a/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus.Target.cs b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus.Target.cs
new file mode 100644
index 0000000000..0c7c3c8889
--- /dev/null
+++ b/externals/discord-rpc/examples/unrealstatus/Source/unrealstatus.Target.cs
@@ -0,0 +1,14 @@
+// Fill out your copyright notice in the Description page of Project Settings.
+
+using UnrealBuildTool;
+using System.Collections.Generic;
+
+public class unrealstatusTarget : TargetRules
+{
+ public unrealstatusTarget(TargetInfo Target) : base(Target)
+ {
+ Type = TargetType.Game;
+
+ ExtraModuleNames.AddRange( new string[] { "unrealstatus" } );
+ }
+}