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authorameerj <52414509+ameerj@users.noreply.github.com>2021-12-05 16:42:03 -0500
committerameerj <52414509+ameerj@users.noreply.github.com>2021-12-05 18:11:19 -0500
commitf32b2bcd200097659d7c6e0dfdef1e96e3f2f69e (patch)
treed4940f317b5ceaaed92e21d07513697a3a98cd0e
parent5286a7bc4ccf8da0827b0352f40dbce651b57d09 (diff)
shader_recompiler: Adjust emit_context includes
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_image.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_select.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/glasm_emit_context.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/reg_alloc.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_select.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_special.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/glsl_emit_context.cpp2
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.h2
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.cpp2
37 files changed, 37 insertions, 37 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index 004658546b..42eff443f6 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -9,9 +9,9 @@
#include "common/div_ceil.h"
#include "common/settings.h"
#include "shader_recompiler/backend/bindings.h"
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
index 9201ccd397..3bfcbbe654 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
@@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp
index bff0b7c1cf..babbe6654d 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp
@@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index 02c9dc6d79..1b98e5b6c2 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/shader_info.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
index ccdf1cbc8e..4cff70fe42 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
index 4ed58619d8..3566404715 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
index d325d31c71..237a5af3f4 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
@@ -4,8 +4,8 @@
#include <utility>
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
index 8aa494a4dc..f698b8b9bd 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
@@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
index af9fac7c1a..f135b67f53 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/runtime_info.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
index 681aeda8d0..b6a2161aa8 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
index 68fff613c0..dc441c56db 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
@@ -3,8 +3,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp
index c1498f449d..39e1c6c3aa 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp
@@ -3,8 +3,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
index 544d475b43..32e0dd9239 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
@@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
diff --git a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
index 8fd459dfe6..0401953f7e 100644
--- a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
+++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
@@ -5,8 +5,8 @@
#include <string_view>
#include "shader_recompiler/backend/bindings.h"
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.cpp b/src/shader_recompiler/backend/glasm/reg_alloc.cpp
index 4c046db6e5..201e428c1d 100644
--- a/src/shader_recompiler/backend/glasm/reg_alloc.cpp
+++ b/src/shader_recompiler/backend/glasm/reg_alloc.cpp
@@ -6,7 +6,7 @@
#include <fmt/format.h>
-#include "shader_recompiler/backend/glasm/emit_context.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/backend/glasm/reg_alloc.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/value.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
index 8a430d5739..78b2eeaa26 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
@@ -9,9 +9,9 @@
#include "common/div_ceil.h"
#include "common/settings.h"
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
index 772acc5a4a..dc377b053a 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
index e1d1b558e1..8a9faa394b 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
@@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
index 3c1714e89f..0f2668d9ef 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
index 49a66e3ec0..98cc57e585 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 4c26f38291..1920047f46 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
index 53f8896be7..c86465e8b0 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/exception.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
index eeae6562c1..ce6ea1bb70 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
index d423bfb1b1..b765a251b1 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index 2f78d02678..fae2e397ae 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index 88c1d4c5e3..44060df334 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
index 338ff4bd6b..742fec9cfb 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
index e3957491fb..9fd41b4fdf 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index f420fe388c..4ebdfb3bc0 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#ifdef _MSC_VER
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
index 49fba9073a..b1e486e5f8 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
index 518b78f064..74ae345e5a 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
index 67f9dad680..b8ddafe48f 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
index 15bf02dd6a..cace1db85c 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
index cd285e2c8e..6e01979b4c 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
index 97bd593027..1de017e76c 100644
--- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
@@ -3,7 +3,7 @@
// Refer to the license.txt file included.
#include "shader_recompiler/backend/bindings.h"
-#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
index 4b25534cea..63dea090dc 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -10,7 +10,7 @@
#include "common/common_types.h"
#include "shader_recompiler/backend/bindings.h"
-#include "shader_recompiler/backend/spirv/emit_context.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
index 723455462e..4b6f792bf9 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
@@ -13,8 +13,8 @@
#include "common/common_types.h"
#include "common/div_ceil.h"
-#include "shader_recompiler/backend/spirv/emit_context.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
namespace {