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author | Lioncash <mathew1800@gmail.com> | 2019-06-03 16:19:22 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2019-06-03 16:56:46 -0400 |
commit | b73ea457cc9870b7846982a4d8633b368fe02e9a (patch) | |
tree | 2bc4e038ce3246735b33a2a5fa81c7db47d6f81c | |
parent | 2c679cda51c2cde11e83391a578499f2118a1347 (diff) |
input_common/sdl/sdl_impl: Convert reinterpret_cast into a static_cast
It's valid to static_cast a void pointer back into its proper type.
-rw-r--r-- | src/input_common/sdl/sdl_impl.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index edd4affe26..c5589eb73c 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -33,14 +33,16 @@ static std::string GetGUID(SDL_Joystick* joystick) { /// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event); -static int SDLEventWatcher(void* userdata, SDL_Event* event) { - SDLState* sdl_state = reinterpret_cast<SDLState*>(userdata); +static int SDLEventWatcher(void* user_data, SDL_Event* event) { + auto* const sdl_state = static_cast<SDLState*>(user_data); + // Don't handle the event if we are configuring if (sdl_state->polling) { sdl_state->event_queue.Push(*event); } else { sdl_state->HandleGameControllerEvent(*event); } + return 0; } |