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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <fmt/format.h>
namespace Shader::IR {
enum class Pred { P0, P1, P2, P3, P4, P5, P6, PT };
} // namespace Shader::IR
template <>
struct fmt::formatter<Shader::IR::Pred> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::IR::Pred& pred, FormatContext& ctx) {
if (pred == Shader::IR::Pred::PT) {
return fmt::format_to(ctx.out(), "PT");
} else {
return fmt::format_to(ctx.out(), "P{}", static_cast<int>(pred));
}
}
};
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