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path: root/src/shader_recompiler/frontend/ir/basic_block.h
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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <initializer_list>
#include <map>

#include <boost/intrusive/list.hpp>
#include <boost/pool/pool_alloc.hpp>

#include "shader_recompiler/frontend/ir/microinstruction.h"

namespace Shader::IR {

class Block {
public:
    using InstructionList = boost::intrusive::list<Inst>;
    using size_type = InstructionList::size_type;
    using iterator = InstructionList::iterator;
    using const_iterator = InstructionList::const_iterator;
    using reverse_iterator = InstructionList::reverse_iterator;
    using const_reverse_iterator = InstructionList::const_reverse_iterator;

    explicit Block(u32 begin, u32 end);
    ~Block();

    Block(const Block&) = delete;
    Block& operator=(const Block&) = delete;

    Block(Block&&) = default;
    Block& operator=(Block&&) = default;

    /// Appends a new instruction to the end of this basic block.
    void AppendNewInst(Opcode op, std::initializer_list<Value> args);

    /// Prepends a new instruction to this basic block before the insertion point.
    iterator PrependNewInst(iterator insertion_point, Opcode op, std::initializer_list<Value> args);

    /// Gets the starting location of this basic block.
    [[nodiscard]] u32 LocationBegin() const noexcept;
    /// Gets the end location for this basic block.
    [[nodiscard]] u32 LocationEnd() const noexcept;

    /// Gets a mutable reference to the instruction list for this basic block.
    InstructionList& Instructions() noexcept;
    /// Gets an immutable reference to the instruction list for this basic block.
    const InstructionList& Instructions() const noexcept;

    [[nodiscard]] bool empty() const {
        return instructions.empty();
    }
    [[nodiscard]] size_type size() const {
        return instructions.size();
    }

    [[nodiscard]] Inst& front() {
        return instructions.front();
    }
    [[nodiscard]] const Inst& front() const {
        return instructions.front();
    }

    [[nodiscard]] Inst& back() {
        return instructions.back();
    }
    [[nodiscard]] const Inst& back() const {
        return instructions.back();
    }

    [[nodiscard]] iterator begin() {
        return instructions.begin();
    }
    [[nodiscard]] const_iterator begin() const {
        return instructions.begin();
    }
    [[nodiscard]] iterator end() {
        return instructions.end();
    }
    [[nodiscard]] const_iterator end() const {
        return instructions.end();
    }

    [[nodiscard]] reverse_iterator rbegin() {
        return instructions.rbegin();
    }
    [[nodiscard]] const_reverse_iterator rbegin() const {
        return instructions.rbegin();
    }
    [[nodiscard]] reverse_iterator rend() {
        return instructions.rend();
    }
    [[nodiscard]] const_reverse_iterator rend() const {
        return instructions.rend();
    }

    [[nodiscard]] const_iterator cbegin() const {
        return instructions.cbegin();
    }
    [[nodiscard]] const_iterator cend() const {
        return instructions.cend();
    }

    [[nodiscard]] const_reverse_iterator crbegin() const {
        return instructions.crbegin();
    }
    [[nodiscard]] const_reverse_iterator crend() const {
        return instructions.crend();
    }

private:
    /// Starting location of this block
    u32 location_begin;
    /// End location of this block
    u32 location_end;

    /// List of instructions in this block.
    InstructionList instructions;

    /// Memory pool for instruction list
    boost::fast_pool_allocator<Inst, boost::default_user_allocator_malloc_free,
                               boost::details::pool::null_mutex>
        instruction_alloc_pool;
};

[[nodiscard]] std::string DumpBlock(const Block& block);

[[nodiscard]] std::string DumpBlock(const Block& block,
                                    const std::map<const Block*, size_t>& block_to_index,
                                    std::map<const Inst*, size_t>& inst_to_index,
                                    size_t& inst_index);

} // namespace Shader::IR