blob: c294bc6faff7d7dd62858ae853c801a1194da205 (
plain) (
tree)
|
|
#pragma once
#include <vector>
#include "common/common_types.h"
#include "environment.h"
namespace Shader {
class FileEnvironment final : public Environment {
public:
explicit FileEnvironment(const char* path);
~FileEnvironment() override;
u64 ReadInstruction(u32 offset) const override;
private:
std::vector<u64> data;
};
} // namespace Shader
|