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using Gtk;
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
using System;
using System.Linq;
namespace Ryujinx.Ui.Applet
{
public class SwkbdAppletDialog : MessageDialog
{
private int _inputMin;
private int _inputMax;
private KeyboardMode _mode;
private string _validationInfoText = "";
private Predicate<int> _checkLength = _ => true;
private Predicate<string> _checkInput = _ => true;
private readonly Label _validationInfo;
public Entry InputEntry { get; }
public Button OkButton { get; }
public Button CancelButton { get; }
public SwkbdAppletDialog(Window parent) : base(parent, DialogFlags.Modal | DialogFlags.DestroyWithParent, MessageType.Question, ButtonsType.None, null)
{
SetDefaultSize(300, 0);
_validationInfo = new Label()
{
Visible = false
};
InputEntry = new Entry()
{
Visible = true
};
InputEntry.Activated += OnInputActivated;
InputEntry.Changed += OnInputChanged;
OkButton = (Button)AddButton("OK", ResponseType.Ok);
CancelButton = (Button)AddButton("Cancel", ResponseType.Cancel);
((Box)MessageArea).PackEnd(_validationInfo, true, true, 0);
((Box)MessageArea).PackEnd(InputEntry, true, true, 4);
}
private void ApplyValidationInfo()
{
_validationInfo.Visible = !string.IsNullOrEmpty(_validationInfoText);
_validationInfo.Markup = _validationInfoText;
}
public void SetInputLengthValidation(int min, int max)
{
_inputMin = Math.Min(min, max);
_inputMax = Math.Max(min, max);
_validationInfo.Visible = false;
if (_inputMin <= 0 && _inputMax == int.MaxValue) // Disable.
{
_validationInfo.Visible = false;
_checkLength = _ => true;
}
else if (_inputMin > 0 && _inputMax == int.MaxValue)
{
_validationInfoText = $"<i>Must be at least {_inputMin} characters long.</i> ";
_checkLength = length => _inputMin <= length;
}
else
{
_validationInfoText = $"<i>Must be {_inputMin}-{_inputMax} characters long.</i> ";
_checkLength = length => _inputMin <= length && length <= _inputMax;
}
ApplyValidationInfo();
OnInputChanged(this, EventArgs.Empty);
}
public void SetInputValidation(KeyboardMode mode)
{
_mode = mode;
switch (mode)
{
case KeyboardMode.NumbersOnly:
_validationInfoText += "<i>Must be numbers only.</i>";
_checkInput = text => text.All(char.IsDigit);
break;
case KeyboardMode.Alphabet:
_validationInfoText += "<i>Must be non CJK-characters only.</i>";
_checkInput = text => text.All(value => !CJKCharacterValidation.IsCJK(value));
break;
case KeyboardMode.ASCII:
_validationInfoText += "<i>Must be ASCII text only.</i>";
_checkInput = text => text.All(char.IsAscii);
break;
default:
_checkInput = _ => true;
break;
}
ApplyValidationInfo();
OnInputChanged(this, EventArgs.Empty);
}
private void OnInputActivated(object sender, EventArgs e)
{
if (OkButton.IsSensitive)
{
Respond(ResponseType.Ok);
}
}
private void OnInputChanged(object sender, EventArgs e)
{
OkButton.Sensitive = _checkLength(InputEntry.Text.Length) && _checkInput(InputEntry.Text);
}
}
}
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