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using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Threading;
using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.OpenAL;
using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Audio.Backends.SoundIo;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models.Input;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Multiplayer;
using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Vulkan;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Time.TimeZone;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Configuration.System;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Net.NetworkInformation;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using TimeZone = Ryujinx.Ava.UI.Models.TimeZone;
namespace Ryujinx.Ava.UI.ViewModels
{
public class SettingsViewModel : BaseModel
{
private readonly VirtualFileSystem _virtualFileSystem;
private readonly ContentManager _contentManager;
private TimeZoneContentManager _timeZoneContentManager;
private readonly List<string> _validTzRegions;
private readonly Dictionary<string, string> _networkInterfaces;
private float _customResolutionScale;
private int _resolutionScale;
private int _graphicsBackendMultithreadingIndex;
private float _volume;
private bool _isVulkanAvailable = true;
private bool _directoryChanged;
private readonly List<string> _gpuIds = new();
private int _graphicsBackendIndex;
private int _scalingFilter;
private int _scalingFilterLevel;
public event Action CloseWindow;
public event Action SaveSettingsEvent;
private int _networkInterfaceIndex;
private int _multiplayerModeIndex;
public int ResolutionScale
{
get => _resolutionScale;
set
{
_resolutionScale = value;
OnPropertyChanged(nameof(CustomResolutionScale));
OnPropertyChanged(nameof(IsCustomResolutionScaleActive));
}
}
public int GraphicsBackendMultithreadingIndex
{
get => _graphicsBackendMultithreadingIndex;
set
{
_graphicsBackendMultithreadingIndex = value;
if (_graphicsBackendMultithreadingIndex != (int)ConfigurationState.Instance.Graphics.BackendThreading.Value)
{
Dispatcher.UIThread.InvokeAsync(() =>
ContentDialogHelper.CreateInfoDialog(LocaleManager.Instance[LocaleKeys.DialogSettingsBackendThreadingWarningMessage],
"",
"",
LocaleManager.Instance[LocaleKeys.InputDialogOk],
LocaleManager.Instance[LocaleKeys.DialogSettingsBackendThreadingWarningTitle])
);
}
OnPropertyChanged();
}
}
public float CustomResolutionScale
{
get => _customResolutionScale;
set
{
_customResolutionScale = MathF.Round(value, 1);
OnPropertyChanged();
}
}
public bool IsVulkanAvailable
{
get => _isVulkanAvailable;
set
{
_isVulkanAvailable = value;
OnPropertyChanged();
}
}
public bool IsOpenGLAvailable => !OperatingSystem.IsMacOS();
public bool IsHypervisorAvailable => OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64;
public bool DirectoryChanged
{
get => _directoryChanged;
set
{
_directoryChanged = value;
OnPropertyChanged();
}
}
public bool IsMacOS => OperatingSystem.IsMacOS();
public bool EnableDiscordIntegration { get; set; }
public bool CheckUpdatesOnStart { get; set; }
public bool ShowConfirmExit { get; set; }
public int HideCursor { get; set; }
public bool EnableDockedMode { get; set; }
public bool EnableKeyboard { get; set; }
public bool EnableMouse { get; set; }
public bool EnableVsync { get; set; }
public bool EnablePptc { get; set; }
public bool EnableInternetAccess { get; set; }
public bool EnableFsIntegrityChecks { get; set; }
public bool IgnoreMissingServices { get; set; }
public bool ExpandDramSize { get; set; }
public bool EnableShaderCache { get; set; }
public bool EnableTextureRecompression { get; set; }
public bool EnableMacroHLE { get; set; }
public bool EnableColorSpacePassthrough { get; set; }
public bool ColorSpacePassthroughAvailable => IsMacOS;
public bool EnableFileLog { get; set; }
public bool EnableStub { get; set; }
public bool EnableInfo { get; set; }
public bool EnableWarn { get; set; }
public bool EnableError { get; set; }
public bool EnableTrace { get; set; }
public bool EnableGuest { get; set; }
public bool EnableFsAccessLog { get; set; }
public bool EnableDebug { get; set; }
public bool IsOpenAlEnabled { get; set; }
public bool IsSoundIoEnabled { get; set; }
public bool IsSDL2Enabled { get; set; }
public bool IsCustomResolutionScaleActive => _resolutionScale == 4;
public bool IsScalingFilterActive => _scalingFilter == (int)Ryujinx.Common.Configuration.ScalingFilter.Fsr;
public bool IsVulkanSelected => GraphicsBackendIndex == 0;
public bool UseHypervisor { get; set; }
public string TimeZone { get; set; }
public string ShaderDumpPath { get; set; }
public int Language { get; set; }
public int Region { get; set; }
public int FsGlobalAccessLogMode { get; set; }
public int AudioBackend { get; set; }
public int MaxAnisotropy { get; set; }
public int AspectRatio { get; set; }
public int AntiAliasingEffect { get; set; }
public string ScalingFilterLevelText => ScalingFilterLevel.ToString("0");
public int ScalingFilterLevel
{
get => _scalingFilterLevel;
set
{
_scalingFilterLevel = value;
OnPropertyChanged();
OnPropertyChanged(nameof(ScalingFilterLevelText));
}
}
public int OpenglDebugLevel { get; set; }
public int MemoryMode { get; set; }
public int BaseStyleIndex { get; set; }
public int GraphicsBackendIndex
{
get => _graphicsBackendIndex;
set
{
_graphicsBackendIndex = value;
OnPropertyChanged();
OnPropertyChanged(nameof(IsVulkanSelected));
}
}
public int ScalingFilter
{
get => _scalingFilter;
set
{
_scalingFilter = value;
OnPropertyChanged();
OnPropertyChanged(nameof(IsScalingFilterActive));
}
}
public int PreferredGpuIndex { get; set; }
public float Volume
{
get => _volume;
set
{
_volume = value;
ConfigurationState.Instance.System.AudioVolume.Value = _volume / 100;
OnPropertyChanged();
}
}
public DateTimeOffset CurrentDate { get; set; }
public TimeSpan CurrentTime { get; set; }
internal AvaloniaList<TimeZone> TimeZones { get; set; }
public AvaloniaList<string> GameDirectories { get; set; }
public ObservableCollection<ComboBoxItem> AvailableGpus { get; set; }
public AvaloniaList<string> NetworkInterfaceList
{
get => new(_networkInterfaces.Keys);
}
public HotkeyConfig KeyboardHotkey { get; set; }
public int NetworkInterfaceIndex
{
get => _networkInterfaceIndex;
set
{
_networkInterfaceIndex = value != -1 ? value : 0;
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value = _networkInterfaces[NetworkInterfaceList[_networkInterfaceIndex]];
}
}
public int MultiplayerModeIndex
{
get => _multiplayerModeIndex;
set
{
_multiplayerModeIndex = value;
ConfigurationState.Instance.Multiplayer.Mode.Value = (MultiplayerMode)_multiplayerModeIndex;
}
}
public SettingsViewModel(VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this()
{
_virtualFileSystem = virtualFileSystem;
_contentManager = contentManager;
if (Program.PreviewerDetached)
{
Task.Run(LoadTimeZones);
}
}
public SettingsViewModel()
{
GameDirectories = new AvaloniaList<string>();
TimeZones = new AvaloniaList<TimeZone>();
AvailableGpus = new ObservableCollection<ComboBoxItem>();
_validTzRegions = new List<string>();
_networkInterfaces = new Dictionary<string, string>();
Task.Run(CheckSoundBackends);
Task.Run(PopulateNetworkInterfaces);
if (Program.PreviewerDetached)
{
Task.Run(LoadAvailableGpus);
LoadCurrentConfiguration();
}
}
public async Task CheckSoundBackends()
{
IsOpenAlEnabled = OpenALHardwareDeviceDriver.IsSupported;
IsSoundIoEnabled = SoundIoHardwareDeviceDriver.IsSupported;
IsSDL2Enabled = SDL2HardwareDeviceDriver.IsSupported;
await Dispatcher.UIThread.InvokeAsync(() =>
{
OnPropertyChanged(nameof(IsOpenAlEnabled));
OnPropertyChanged(nameof(IsSoundIoEnabled));
OnPropertyChanged(nameof(IsSDL2Enabled));
});
}
private async Task LoadAvailableGpus()
{
AvailableGpus.Clear();
var devices = VulkanRenderer.GetPhysicalDevices();
if (devices.Length == 0)
{
IsVulkanAvailable = false;
GraphicsBackendIndex = 1;
}
else
{
foreach (var device in devices)
{
await Dispatcher.UIThread.InvokeAsync(() =>
{
_gpuIds.Add(device.Id);
AvailableGpus.Add(new ComboBoxItem { Content = $"{device.Name} {(device.IsDiscrete ? "(dGPU)" : "")}" });
});
}
}
// GPU configuration needs to be loaded during the async method or it will always return 0.
PreferredGpuIndex = _gpuIds.Contains(ConfigurationState.Instance.Graphics.PreferredGpu) ?
_gpuIds.IndexOf(ConfigurationState.Instance.Graphics.PreferredGpu) : 0;
Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(PreferredGpuIndex)));
}
public async Task LoadTimeZones()
{
_timeZoneContentManager = new TimeZoneContentManager();
_timeZoneContentManager.InitializeInstance(_virtualFileSystem, _contentManager, IntegrityCheckLevel.None);
foreach ((int offset, string location, string abbr) in _timeZoneContentManager.ParseTzOffsets())
{
int hours = Math.DivRem(offset, 3600, out int seconds);
int minutes = Math.Abs(seconds) / 60;
string abbr2 = abbr.StartsWith('+') || abbr.StartsWith('-') ? string.Empty : abbr;
await Dispatcher.UIThread.InvokeAsync(() =>
{
TimeZones.Add(new TimeZone($"UTC{hours:+0#;-0#;+00}:{minutes:D2}", location, abbr2));
_validTzRegions.Add(location);
});
}
Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(TimeZone)));
}
private async Task PopulateNetworkInterfaces()
{
_networkInterfaces.Clear();
_networkInterfaces.Add(LocaleManager.Instance[LocaleKeys.NetworkInterfaceDefault], "0");
foreach (NetworkInterface networkInterface in NetworkInterface.GetAllNetworkInterfaces())
{
await Dispatcher.UIThread.InvokeAsync(() =>
{
_networkInterfaces.Add(networkInterface.Name, networkInterface.Id);
});
}
// Network interface index needs to be loaded during the async method or it will always return 0.
NetworkInterfaceIndex = _networkInterfaces.Values.ToList().IndexOf(ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value);
Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(NetworkInterfaceIndex)));
}
public void ValidateAndSetTimeZone(string location)
{
if (_validTzRegions.Contains(location))
{
TimeZone = location;
}
}
public void LoadCurrentConfiguration()
{
ConfigurationState config = ConfigurationState.Instance;
// User Interface
EnableDiscordIntegration = config.EnableDiscordIntegration;
CheckUpdatesOnStart = config.CheckUpdatesOnStart;
ShowConfirmExit = config.ShowConfirmExit;
HideCursor = (int)config.HideCursor.Value;
GameDirectories.Clear();
GameDirectories.AddRange(config.UI.GameDirs.Value);
BaseStyleIndex = config.UI.BaseStyle == "Light" ? 0 : 1;
// Input
EnableDockedMode = config.System.EnableDockedMode;
EnableKeyboard = config.Hid.EnableKeyboard;
EnableMouse = config.Hid.EnableMouse;
// Keyboard Hotkeys
KeyboardHotkey = new HotkeyConfig(config.Hid.Hotkeys.Value);
// System
Region = (int)config.System.Region.Value;
Language = (int)config.System.Language.Value;
TimeZone = config.System.TimeZone;
DateTime currentDateTime = DateTime.Now;
CurrentDate = currentDateTime.Date;
CurrentTime = currentDateTime.TimeOfDay.Add(TimeSpan.FromSeconds(config.System.SystemTimeOffset));
EnableVsync = config.Graphics.EnableVsync;
EnableFsIntegrityChecks = config.System.EnableFsIntegrityChecks;
ExpandDramSize = config.System.ExpandRam;
IgnoreMissingServices = config.System.IgnoreMissingServices;
// CPU
EnablePptc = config.System.EnablePtc;
MemoryMode = (int)config.System.MemoryManagerMode.Value;
UseHypervisor = config.System.UseHypervisor;
// Graphics
GraphicsBackendIndex = (int)config.Graphics.GraphicsBackend.Value;
// Physical devices are queried asynchronously hence the prefered index config value is loaded in LoadAvailableGpus().
EnableShaderCache = config.Graphics.EnableShaderCache;
EnableTextureRecompression = config.Graphics.EnableTextureRecompression;
EnableMacroHLE = config.Graphics.EnableMacroHLE;
EnableColorSpacePassthrough = config.Graphics.EnableColorSpacePassthrough;
ResolutionScale = config.Graphics.ResScale == -1 ? 4 : config.Graphics.ResScale - 1;
CustomResolutionScale = config.Graphics.ResScaleCustom;
MaxAnisotropy = config.Graphics.MaxAnisotropy == -1 ? 0 : (int)(MathF.Log2(config.Graphics.MaxAnisotropy));
AspectRatio = (int)config.Graphics.AspectRatio.Value;
GraphicsBackendMultithreadingIndex = (int)config.Graphics.BackendThreading.Value;
ShaderDumpPath = config.Graphics.ShadersDumpPath;
AntiAliasingEffect = (int)config.Graphics.AntiAliasing.Value;
ScalingFilter = (int)config.Graphics.ScalingFilter.Value;
ScalingFilterLevel = config.Graphics.ScalingFilterLevel.Value;
// Audio
AudioBackend = (int)config.System.AudioBackend.Value;
Volume = config.System.AudioVolume * 100;
// Network
EnableInternetAccess = config.System.EnableInternetAccess;
// LAN interface index is loaded asynchronously in PopulateNetworkInterfaces()
// Logging
EnableFileLog = config.Logger.EnableFileLog;
EnableStub = config.Logger.EnableStub;
EnableInfo = config.Logger.EnableInfo;
EnableWarn = config.Logger.EnableWarn;
EnableError = config.Logger.EnableError;
EnableTrace = config.Logger.EnableTrace;
EnableGuest = config.Logger.EnableGuest;
EnableDebug = config.Logger.EnableDebug;
EnableFsAccessLog = config.Logger.EnableFsAccessLog;
FsGlobalAccessLogMode = config.System.FsGlobalAccessLogMode;
OpenglDebugLevel = (int)config.Logger.GraphicsDebugLevel.Value;
MultiplayerModeIndex = (int)config.Multiplayer.Mode.Value;
}
public void SaveSettings()
{
ConfigurationState config = ConfigurationState.Instance;
// User Interface
config.EnableDiscordIntegration.Value = EnableDiscordIntegration;
config.CheckUpdatesOnStart.Value = CheckUpdatesOnStart;
config.ShowConfirmExit.Value = ShowConfirmExit;
config.HideCursor.Value = (HideCursorMode)HideCursor;
if (_directoryChanged)
{
List<string> gameDirs = new(GameDirectories);
config.UI.GameDirs.Value = gameDirs;
}
config.UI.BaseStyle.Value = BaseStyleIndex == 0 ? "Light" : "Dark";
// Input
config.System.EnableDockedMode.Value = EnableDockedMode;
config.Hid.EnableKeyboard.Value = EnableKeyboard;
config.Hid.EnableMouse.Value = EnableMouse;
// Keyboard Hotkeys
config.Hid.Hotkeys.Value = KeyboardHotkey.GetConfig();
// System
config.System.Region.Value = (Region)Region;
config.System.Language.Value = (Language)Language;
if (_validTzRegions.Contains(TimeZone))
{
config.System.TimeZone.Value = TimeZone;
}
config.System.SystemTimeOffset.Value = Convert.ToInt64((CurrentDate.ToUnixTimeSeconds() + CurrentTime.TotalSeconds) - DateTimeOffset.Now.ToUnixTimeSeconds());
config.Graphics.EnableVsync.Value = EnableVsync;
config.System.EnableFsIntegrityChecks.Value = EnableFsIntegrityChecks;
config.System.ExpandRam.Value = ExpandDramSize;
config.System.IgnoreMissingServices.Value = IgnoreMissingServices;
// CPU
config.System.EnablePtc.Value = EnablePptc;
config.System.MemoryManagerMode.Value = (MemoryManagerMode)MemoryMode;
config.System.UseHypervisor.Value = UseHypervisor;
// Graphics
config.Graphics.GraphicsBackend.Value = (GraphicsBackend)GraphicsBackendIndex;
config.Graphics.PreferredGpu.Value = _gpuIds.ElementAtOrDefault(PreferredGpuIndex);
config.Graphics.EnableShaderCache.Value = EnableShaderCache;
config.Graphics.EnableTextureRecompression.Value = EnableTextureRecompression;
config.Graphics.EnableMacroHLE.Value = EnableMacroHLE;
config.Graphics.EnableColorSpacePassthrough.Value = EnableColorSpacePassthrough;
config.Graphics.ResScale.Value = ResolutionScale == 4 ? -1 : ResolutionScale + 1;
config.Graphics.ResScaleCustom.Value = CustomResolutionScale;
config.Graphics.MaxAnisotropy.Value = MaxAnisotropy == 0 ? -1 : MathF.Pow(2, MaxAnisotropy);
config.Graphics.AspectRatio.Value = (AspectRatio)AspectRatio;
config.Graphics.AntiAliasing.Value = (AntiAliasing)AntiAliasingEffect;
config.Graphics.ScalingFilter.Value = (ScalingFilter)ScalingFilter;
config.Graphics.ScalingFilterLevel.Value = ScalingFilterLevel;
if (ConfigurationState.Instance.Graphics.BackendThreading != (BackendThreading)GraphicsBackendMultithreadingIndex)
{
DriverUtilities.ToggleOGLThreading(GraphicsBackendMultithreadingIndex == (int)BackendThreading.Off);
}
config.Graphics.BackendThreading.Value = (BackendThreading)GraphicsBackendMultithreadingIndex;
config.Graphics.ShadersDumpPath.Value = ShaderDumpPath;
// Audio
AudioBackend audioBackend = (AudioBackend)AudioBackend;
if (audioBackend != config.System.AudioBackend.Value)
{
config.System.AudioBackend.Value = audioBackend;
Logger.Info?.Print(LogClass.Application, $"AudioBackend toggled to: {audioBackend}");
}
config.System.AudioVolume.Value = Volume / 100;
// Network
config.System.EnableInternetAccess.Value = EnableInternetAccess;
// Logging
config.Logger.EnableFileLog.Value = EnableFileLog;
config.Logger.EnableStub.Value = EnableStub;
config.Logger.EnableInfo.Value = EnableInfo;
config.Logger.EnableWarn.Value = EnableWarn;
config.Logger.EnableError.Value = EnableError;
config.Logger.EnableTrace.Value = EnableTrace;
config.Logger.EnableGuest.Value = EnableGuest;
config.Logger.EnableDebug.Value = EnableDebug;
config.Logger.EnableFsAccessLog.Value = EnableFsAccessLog;
config.System.FsGlobalAccessLogMode.Value = FsGlobalAccessLogMode;
config.Logger.GraphicsDebugLevel.Value = (GraphicsDebugLevel)OpenglDebugLevel;
config.Multiplayer.LanInterfaceId.Value = _networkInterfaces[NetworkInterfaceList[NetworkInterfaceIndex]];
config.Multiplayer.Mode.Value = (MultiplayerMode)MultiplayerModeIndex;
config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
MainWindow.UpdateGraphicsConfig();
SaveSettingsEvent?.Invoke();
_directoryChanged = false;
}
private static void RevertIfNotSaved()
{
Program.ReloadConfig();
}
public void ApplyButton()
{
SaveSettings();
}
public void OkButton()
{
SaveSettings();
CloseWindow?.Invoke();
}
public void CancelButton()
{
RevertIfNotSaved();
CloseWindow?.Invoke();
}
}
}
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