1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
|
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common;
using Ryujinx.Common.Utilities;
using Ryujinx.UI.Common.Configuration;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Globalization;
namespace Ryujinx.Ava.Common.Locale
{
class LocaleManager : BaseModel
{
private const string DefaultLanguageCode = "en_US";
private readonly Dictionary<LocaleKeys, string> _localeStrings;
private Dictionary<LocaleKeys, string> _localeDefaultStrings;
private readonly ConcurrentDictionary<LocaleKeys, object[]> _dynamicValues;
private string _localeLanguageCode;
public static LocaleManager Instance { get; } = new();
public event Action LocaleChanged;
public LocaleManager()
{
_localeStrings = new Dictionary<LocaleKeys, string>();
_localeDefaultStrings = new Dictionary<LocaleKeys, string>();
_dynamicValues = new ConcurrentDictionary<LocaleKeys, object[]>();
Load();
}
private void Load()
{
var localeLanguageCode = !string.IsNullOrEmpty(ConfigurationState.Instance.UI.LanguageCode.Value) ?
ConfigurationState.Instance.UI.LanguageCode.Value : CultureInfo.CurrentCulture.Name.Replace('-', '_');
// Load en_US as default, if the target language translation is missing or incomplete.
LoadDefaultLanguage();
LoadLanguage(localeLanguageCode);
// Save whatever we ended up with.
if (Program.PreviewerDetached)
{
ConfigurationState.Instance.UI.LanguageCode.Value = _localeLanguageCode;
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
}
public string this[LocaleKeys key]
{
get
{
// Check if the locale contains the key.
if (_localeStrings.TryGetValue(key, out string value))
{
// Check if the localized string needs to be formatted.
if (_dynamicValues.TryGetValue(key, out var dynamicValue))
{
try
{
return string.Format(value, dynamicValue);
}
catch (Exception)
{
// If formatting failed use the default text instead.
if (_localeDefaultStrings.TryGetValue(key, out value))
{
try
{
return string.Format(value, dynamicValue);
}
catch (Exception)
{
// If formatting the default text failed return the key.
return key.ToString();
}
}
}
}
return value;
}
// If the locale doesn't contain the key return the default one.
if (_localeDefaultStrings.TryGetValue(key, out string defaultValue))
{
return defaultValue;
}
// If the locale text doesn't exist return the key.
return key.ToString();
}
set
{
_localeStrings[key] = value;
OnPropertyChanged();
}
}
public bool IsRTL()
{
return _localeLanguageCode switch
{
"ar_SA" or "he_IL" => true,
_ => false
};
}
public string UpdateAndGetDynamicValue(LocaleKeys key, params object[] values)
{
_dynamicValues[key] = values;
OnPropertyChanged("Item");
return this[key];
}
private void LoadDefaultLanguage()
{
_localeDefaultStrings = LoadJsonLanguage(DefaultLanguageCode);
}
public void LoadLanguage(string languageCode)
{
var locale = LoadJsonLanguage(languageCode);
if (locale == null)
{
_localeLanguageCode = DefaultLanguageCode;
locale = _localeDefaultStrings;
}
else
{
_localeLanguageCode = languageCode;
}
foreach (var item in locale)
{
this[item.Key] = item.Value;
}
LocaleChanged?.Invoke();
}
private static Dictionary<LocaleKeys, string> LoadJsonLanguage(string languageCode)
{
var localeStrings = new Dictionary<LocaleKeys, string>();
string languageJson = EmbeddedResources.ReadAllText($"Ryujinx/Assets/Locales/{languageCode}.json");
if (languageJson == null)
{
// We were unable to find file for that language code.
return null;
}
var strings = JsonHelper.Deserialize(languageJson, CommonJsonContext.Default.StringDictionary);
foreach (var item in strings)
{
if (Enum.TryParse<LocaleKeys>(item.Key, out var key))
{
localeStrings[key] = item.Value;
}
}
return localeStrings;
}
}
}
|