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using System;
using static Ryujinx.UI.Common.Configuration.ConfigurationState.UISection;
namespace Ryujinx.UI.Common
{
public static class FileTypesExtensions
{
/// <summary>
/// Gets the current <see cref="ShownFileTypeSettings"/> value for the correlating FileType name.
/// </summary>
/// <param name="type">The name of the <see cref="ShownFileTypeSettings"/> parameter to get the value of.</param>
/// <param name="config">The config instance to get the value from.</param>
/// <returns>The current value of the setting. Value is <see langword="true"/> if the file type is the be shown on the games list, <see langword="false"/> otherwise.</returns>
public static bool GetConfigValue(this FileTypes type, ShownFileTypeSettings config) => type switch
{
FileTypes.NSP => config.NSP.Value,
FileTypes.PFS0 => config.PFS0.Value,
FileTypes.XCI => config.XCI.Value,
FileTypes.NCA => config.NCA.Value,
FileTypes.NRO => config.NRO.Value,
FileTypes.NSO => config.NSO.Value,
_ => throw new ArgumentOutOfRangeException(nameof(type), type, null),
};
}
}
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