1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Metadata;
using System.Threading;
namespace Ryujinx.Memory.Tracking
{
/// <summary>
/// A tracking handle for a given region of virtual memory. The Dirty flag is updated whenever any changes are made,
/// and an action can be performed when the region is read to or written from.
/// </summary>
public class RegionHandle : IRegionHandle
{
/// <summary>
/// If more than this number of checks have been performed on a dirty flag since its last reprotect,
/// then it is dirtied infrequently.
/// </summary>
private const int CheckCountForInfrequent = 3;
/// <summary>
/// Number of frequent dirty/consume in a row to make this handle volatile.
/// </summary>
private const int VolatileThreshold = 5;
public bool Dirty
{
get
{
return Bitmap.IsSet(DirtyBit);
}
protected set
{
Bitmap.Set(DirtyBit, value);
}
}
internal int SequenceNumber { get; set; }
internal int Id { get; }
public bool Unmapped { get; private set; }
public ulong Address { get; }
public ulong Size { get; }
public ulong EndAddress { get; }
public ulong RealAddress { get; }
public ulong RealSize { get; }
public ulong RealEndAddress { get; }
internal IMultiRegionHandle Parent { get; set; }
private event Action _onDirty;
private object _preActionLock = new object();
private RegionSignal _preAction; // Action to perform before a read or write. This will block the memory access.
private PreciseRegionSignal _preciseAction; // Action to perform on a precise read or write.
private readonly List<VirtualRegion> _regions;
private readonly MemoryTracking _tracking;
private bool _disposed;
private int _checkCount = 0;
private int _volatileCount = 0;
private bool _volatile;
internal MemoryPermission RequiredPermission
{
get
{
// If this is unmapped, allow reprotecting as RW as it can't be dirtied.
// This is required for the partial unmap cases where part of the data are still being accessed.
if (Unmapped)
{
return MemoryPermission.ReadAndWrite;
}
if (_preAction != null)
{
return MemoryPermission.None;
}
return Dirty ? MemoryPermission.ReadAndWrite : MemoryPermission.Read;
}
}
internal RegionSignal PreAction => _preAction;
internal ConcurrentBitmap Bitmap;
internal int DirtyBit;
/// <summary>
/// Create a new bitmap backed region handle. The handle is registered with the given tracking object,
/// and will be notified of any changes to the specified region.
/// </summary>
/// <param name="tracking">Tracking object for the target memory block</param>
/// <param name="address">Virtual address of the region to track</param>
/// <param name="size">Size of the region to track</param>
/// <param name="realAddress">The real, unaligned address of the handle</param>
/// <param name="realSize">The real, unaligned size of the handle</param>
/// <param name="bitmap">The bitmap the dirty flag for this handle is stored in</param>
/// <param name="bit">The bit index representing the dirty flag for this handle</param>
/// <param name="id">Handle ID</param>
/// <param name="mapped">True if the region handle starts mapped</param>
internal RegionHandle(
MemoryTracking tracking,
ulong address,
ulong size,
ulong realAddress,
ulong realSize,
ConcurrentBitmap bitmap,
int bit,
int id,
bool mapped = true)
{
Bitmap = bitmap;
DirtyBit = bit;
Dirty = mapped;
Id = id;
Unmapped = !mapped;
Address = address;
Size = size;
EndAddress = address + size;
RealAddress = realAddress;
RealSize = realSize;
RealEndAddress = realAddress + realSize;
_tracking = tracking;
_regions = tracking.GetVirtualRegionsForHandle(address, size);
foreach (var region in _regions)
{
region.Handles.Add(this);
}
}
/// <summary>
/// Create a new region handle. The handle is registered with the given tracking object,
/// and will be notified of any changes to the specified region.
/// </summary>
/// <param name="tracking">Tracking object for the target memory block</param>
/// <param name="address">Virtual address of the region to track</param>
/// <param name="size">Size of the region to track</param>
/// <param name="realAddress">The real, unaligned address of the handle</param>
/// <param name="realSize">The real, unaligned size of the handle</param>
/// <param name="id">Handle ID</param>
/// <param name="mapped">True if the region handle starts mapped</param>
internal RegionHandle(MemoryTracking tracking, ulong address, ulong size, ulong realAddress, ulong realSize, int id, bool mapped = true)
{
Bitmap = new ConcurrentBitmap(1, mapped);
Id = id;
Unmapped = !mapped;
Address = address;
Size = size;
EndAddress = address + size;
RealAddress = realAddress;
RealSize = realSize;
RealEndAddress = realAddress + realSize;
_tracking = tracking;
_regions = tracking.GetVirtualRegionsForHandle(address, size);
foreach (var region in _regions)
{
region.Handles.Add(this);
}
}
/// <summary>
/// Replace the bitmap and bit index used to track dirty state.
/// </summary>
/// <remarks>
/// The tracking lock should be held when this is called, to ensure neither bitmap is modified.
/// </remarks>
/// <param name="bitmap">The bitmap the dirty flag for this handle is stored in</param>
/// <param name="bit">The bit index representing the dirty flag for this handle</param>
internal void ReplaceBitmap(ConcurrentBitmap bitmap, int bit)
{
// Assumes the tracking lock is held, so nothing else can signal right now.
var oldBitmap = Bitmap;
var oldBit = DirtyBit;
bitmap.Set(bit, Dirty);
Bitmap = bitmap;
DirtyBit = bit;
Dirty |= oldBitmap.IsSet(oldBit);
}
/// <summary>
/// Clear the volatile state of this handle.
/// </summary>
private void ClearVolatile()
{
_volatileCount = 0;
_volatile = false;
}
/// <summary>
/// Check if this handle is dirty, or if it is volatile. (changes very often)
/// </summary>
/// <returns>True if the handle is dirty or volatile, false otherwise</returns>
public bool DirtyOrVolatile()
{
_checkCount++;
return _volatile || Dirty;
}
/// <summary>
/// Signal that a memory action occurred within this handle's virtual regions.
/// </summary>
/// <param name="address">Address accessed</param>
/// <param name="size">Size of the region affected in bytes</param>
/// <param name="write">Whether the region was written to or read</param>
/// <param name="handleIterable">Reference to the handles being iterated, in case the list needs to be copied</param>
internal void Signal(ulong address, ulong size, bool write, ref IList<RegionHandle> handleIterable)
{
// If this handle was already unmapped (even if just partially),
// then we have nothing to do until it is mapped again.
// The pre-action should be still consumed to avoid flushing on remap.
if (Unmapped)
{
Interlocked.Exchange(ref _preAction, null);
return;
}
if (_preAction != null)
{
// Limit the range to within this handle.
ulong maxAddress = Math.Max(address, RealAddress);
ulong minEndAddress = Math.Min(address + size, RealAddress + RealSize);
// Copy the handles list in case it changes when we're out of the lock.
if (handleIterable is List<RegionHandle>)
{
handleIterable = handleIterable.ToArray();
}
// Temporarily release the tracking lock while we're running the action.
Monitor.Exit(_tracking.TrackingLock);
try
{
lock (_preActionLock)
{
_preAction?.Invoke(maxAddress, minEndAddress - maxAddress);
// The action is removed after it returns, to ensure that the null check above succeeds when
// it's still in progress rather than continuing and possibly missing a required data flush.
Interlocked.Exchange(ref _preAction, null);
}
}
finally
{
Monitor.Enter(_tracking.TrackingLock);
}
}
if (write)
{
bool oldDirty = Dirty;
Dirty = true;
if (!oldDirty)
{
_onDirty?.Invoke();
}
Parent?.SignalWrite();
}
}
/// <summary>
/// Signal that a precise memory action occurred within this handle's virtual regions.
/// If there is no precise action, or the action returns false, the normal signal handler will be called.
/// </summary>
/// <param name="address">Address accessed</param>
/// <param name="size">Size of the region affected in bytes</param>
/// <param name="write">Whether the region was written to or read</param>
/// <param name="handleIterable">Reference to the handles being iterated, in case the list needs to be copied</param>
/// <returns>True if a precise action was performed and returned true, false otherwise</returns>
internal bool SignalPrecise(ulong address, ulong size, bool write, ref IList<RegionHandle> handleIterable)
{
if (!Unmapped && _preciseAction != null && _preciseAction(address, size, write))
{
return true;
}
Signal(address, size, write, ref handleIterable);
return false;
}
/// <summary>
/// Force this handle to be dirty, without reprotecting.
/// </summary>
public void ForceDirty()
{
Dirty = true;
}
/// <summary>
/// Consume the dirty flag for this handle, and reprotect so it can be set on the next write.
/// </summary>
/// <param name="asDirty">True if the handle should be reprotected as dirty, rather than have it cleared</param>
/// <param name="consecutiveCheck">True if this reprotect is the result of consecutive dirty checks</param>
public void Reprotect(bool asDirty, bool consecutiveCheck = false)
{
if (_volatile) return;
Dirty = asDirty;
bool protectionChanged = false;
lock (_tracking.TrackingLock)
{
foreach (VirtualRegion region in _regions)
{
protectionChanged |= region.UpdateProtection();
}
}
if (!protectionChanged)
{
// Counteract the check count being incremented when this handle was forced dirty.
// It doesn't count for protected write tracking.
_checkCount--;
}
else if (!asDirty)
{
if (consecutiveCheck || (_checkCount > 0 && _checkCount < CheckCountForInfrequent))
{
if (++_volatileCount >= VolatileThreshold && _preAction == null)
{
_volatile = true;
return;
}
}
else
{
_volatileCount = 0;
}
_checkCount = 0;
}
}
/// <summary>
/// Consume the dirty flag for this handle, and reprotect so it can be set on the next write.
/// </summary>
/// <param name="asDirty">True if the handle should be reprotected as dirty, rather than have it cleared</param>
public void Reprotect(bool asDirty = false)
{
Reprotect(asDirty, false);
}
/// <summary>
/// Register an action to perform when the tracked region is read or written.
/// The action is automatically removed after it runs.
/// </summary>
/// <param name="action">Action to call on read or write</param>
public void RegisterAction(RegionSignal action)
{
ClearVolatile();
lock (_preActionLock)
{
RegionSignal lastAction = Interlocked.Exchange(ref _preAction, action);
if (lastAction == null && action != lastAction)
{
lock (_tracking.TrackingLock)
{
foreach (VirtualRegion region in _regions)
{
region.UpdateProtection();
}
}
}
}
}
/// <summary>
/// Register an action to perform when a precise access occurs (one with exact address and size).
/// If the action returns true, read/write tracking are skipped.
/// </summary>
/// <param name="action">Action to call on read or write</param>
public void RegisterPreciseAction(PreciseRegionSignal action)
{
_preciseAction = action;
}
/// <summary>
/// Register an action to perform when the region is written to.
/// This action will not be removed when it is called - it is called each time the dirty flag is set.
/// </summary>
/// <param name="action">Action to call on dirty</param>
public void RegisterDirtyEvent(Action action)
{
_onDirty += action;
}
/// <summary>
/// Add a child virtual region to this handle.
/// </summary>
/// <param name="region">Virtual region to add as a child</param>
internal void AddChild(VirtualRegion region)
{
_regions.Add(region);
}
/// <summary>
/// Signal that this handle has been mapped or unmapped.
/// </summary>
/// <param name="mapped">True if the handle has been mapped, false if unmapped</param>
internal void SignalMappingChanged(bool mapped)
{
if (Unmapped == mapped)
{
Unmapped = !mapped;
if (Unmapped)
{
ClearVolatile();
Dirty = false;
}
}
}
/// <summary>
/// Check if this region overlaps with another.
/// </summary>
/// <param name="address">Base address</param>
/// <param name="size">Size of the region</param>
/// <returns>True if overlapping, false otherwise</returns>
public bool OverlapsWith(ulong address, ulong size)
{
return Address < address + size && address < EndAddress;
}
/// <summary>
/// Determines if this handle's memory range matches another exactly.
/// </summary>
/// <param name="other">The other handle</param>
/// <returns>True on a match, false otherwise</returns>
public bool RangeEquals(RegionHandle other)
{
return RealAddress == other.RealAddress && RealSize == other.RealSize;
}
/// <summary>
/// Dispose the handle. Within the tracking lock, this removes references from virtual regions.
/// </summary>
public void Dispose()
{
ObjectDisposedException.ThrowIf(_disposed, this);
_disposed = true;
lock (_tracking.TrackingLock)
{
foreach (VirtualRegion region in _regions)
{
region.RemoveHandle(this);
}
}
}
}
}
|