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using System;
namespace Ryujinx.Input
{
/// <summary>
/// Represent an emulated gamepad driver used to provide input in the emulator.
/// </summary>
public interface IGamepadDriver : IDisposable
{
/// <summary>
/// The name of the driver
/// </summary>
string DriverName { get; }
/// <summary>
/// The unique ids of the gamepads connected.
/// </summary>
ReadOnlySpan<string> GamepadsIds { get; }
/// <summary>
/// Event triggered when a gamepad is connected.
/// </summary>
event Action<string> OnGamepadConnected;
/// <summary>
/// Event triggered when a gamepad is disconnected.
/// </summary>
event Action<string> OnGamepadDisconnected;
/// <summary>
/// Open a gampad by its unique id.
/// </summary>
/// <param name="id">The unique id of the gamepad</param>
/// <returns>An instance of <see cref="IGamepad"/> associated to the gamepad id given or null if not found</returns>
IGamepad GetGamepad(string id);
/// <summary>
/// Clear the internal state of the driver.
/// </summary>
/// <remarks>Does nothing by default.</remarks>
void Clear() { }
}
}
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