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using Ryujinx.SDL2.Common;
using System;
namespace Ryujinx.Input.SDL2
{
public class SDL2KeyboardDriver : IGamepadDriver
{
public SDL2KeyboardDriver()
{
SDL2Driver.Instance.Initialize();
}
public string DriverName => "SDL2";
private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
public event Action<string> OnGamepadConnected
{
add { }
remove { }
}
public event Action<string> OnGamepadDisconnected
{
add { }
remove { }
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
SDL2Driver.Instance.Dispose();
}
}
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
public IGamepad GetGamepad(string id)
{
if (!_keyboardIdentifers[0].Equals(id))
{
return null;
}
return new SDL2Keyboard(this, _keyboardIdentifers[0], "All keyboards");
}
}
}
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