1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
|
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Runtime.CompilerServices;
using static SDL2.SDL;
using ConfigKey = Ryujinx.Common.Configuration.Hid.Key;
namespace Ryujinx.Input.SDL2
{
class SDL2Keyboard : IKeyboard
{
private class ButtonMappingEntry
{
public readonly GamepadButtonInputId To;
public readonly Key From;
public ButtonMappingEntry(GamepadButtonInputId to, Key from)
{
To = to;
From = from;
}
}
private readonly object _userMappingLock = new();
#pragma warning disable IDE0052 // Remove unread private member
private readonly SDL2KeyboardDriver _driver;
#pragma warning restore IDE0052
private StandardKeyboardInputConfig _configuration;
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
private static readonly SDL_Keycode[] _keysDriverMapping = new SDL_Keycode[(int)Key.Count]
{
// INVALID
SDL_Keycode.SDLK_0,
// Presented as modifiers, so invalid here.
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_F1,
SDL_Keycode.SDLK_F2,
SDL_Keycode.SDLK_F3,
SDL_Keycode.SDLK_F4,
SDL_Keycode.SDLK_F5,
SDL_Keycode.SDLK_F6,
SDL_Keycode.SDLK_F7,
SDL_Keycode.SDLK_F8,
SDL_Keycode.SDLK_F9,
SDL_Keycode.SDLK_F10,
SDL_Keycode.SDLK_F11,
SDL_Keycode.SDLK_F12,
SDL_Keycode.SDLK_F13,
SDL_Keycode.SDLK_F14,
SDL_Keycode.SDLK_F15,
SDL_Keycode.SDLK_F16,
SDL_Keycode.SDLK_F17,
SDL_Keycode.SDLK_F18,
SDL_Keycode.SDLK_F19,
SDL_Keycode.SDLK_F20,
SDL_Keycode.SDLK_F21,
SDL_Keycode.SDLK_F22,
SDL_Keycode.SDLK_F23,
SDL_Keycode.SDLK_F24,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_UP,
SDL_Keycode.SDLK_DOWN,
SDL_Keycode.SDLK_LEFT,
SDL_Keycode.SDLK_RIGHT,
SDL_Keycode.SDLK_RETURN,
SDL_Keycode.SDLK_ESCAPE,
SDL_Keycode.SDLK_SPACE,
SDL_Keycode.SDLK_TAB,
SDL_Keycode.SDLK_BACKSPACE,
SDL_Keycode.SDLK_INSERT,
SDL_Keycode.SDLK_DELETE,
SDL_Keycode.SDLK_PAGEUP,
SDL_Keycode.SDLK_PAGEDOWN,
SDL_Keycode.SDLK_HOME,
SDL_Keycode.SDLK_END,
SDL_Keycode.SDLK_CAPSLOCK,
SDL_Keycode.SDLK_SCROLLLOCK,
SDL_Keycode.SDLK_PRINTSCREEN,
SDL_Keycode.SDLK_PAUSE,
SDL_Keycode.SDLK_NUMLOCKCLEAR,
SDL_Keycode.SDLK_CLEAR,
SDL_Keycode.SDLK_KP_0,
SDL_Keycode.SDLK_KP_1,
SDL_Keycode.SDLK_KP_2,
SDL_Keycode.SDLK_KP_3,
SDL_Keycode.SDLK_KP_4,
SDL_Keycode.SDLK_KP_5,
SDL_Keycode.SDLK_KP_6,
SDL_Keycode.SDLK_KP_7,
SDL_Keycode.SDLK_KP_8,
SDL_Keycode.SDLK_KP_9,
SDL_Keycode.SDLK_KP_DIVIDE,
SDL_Keycode.SDLK_KP_MULTIPLY,
SDL_Keycode.SDLK_KP_MINUS,
SDL_Keycode.SDLK_KP_PLUS,
SDL_Keycode.SDLK_KP_DECIMAL,
SDL_Keycode.SDLK_KP_ENTER,
SDL_Keycode.SDLK_a,
SDL_Keycode.SDLK_b,
SDL_Keycode.SDLK_c,
SDL_Keycode.SDLK_d,
SDL_Keycode.SDLK_e,
SDL_Keycode.SDLK_f,
SDL_Keycode.SDLK_g,
SDL_Keycode.SDLK_h,
SDL_Keycode.SDLK_i,
SDL_Keycode.SDLK_j,
SDL_Keycode.SDLK_k,
SDL_Keycode.SDLK_l,
SDL_Keycode.SDLK_m,
SDL_Keycode.SDLK_n,
SDL_Keycode.SDLK_o,
SDL_Keycode.SDLK_p,
SDL_Keycode.SDLK_q,
SDL_Keycode.SDLK_r,
SDL_Keycode.SDLK_s,
SDL_Keycode.SDLK_t,
SDL_Keycode.SDLK_u,
SDL_Keycode.SDLK_v,
SDL_Keycode.SDLK_w,
SDL_Keycode.SDLK_x,
SDL_Keycode.SDLK_y,
SDL_Keycode.SDLK_z,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_1,
SDL_Keycode.SDLK_2,
SDL_Keycode.SDLK_3,
SDL_Keycode.SDLK_4,
SDL_Keycode.SDLK_5,
SDL_Keycode.SDLK_6,
SDL_Keycode.SDLK_7,
SDL_Keycode.SDLK_8,
SDL_Keycode.SDLK_9,
SDL_Keycode.SDLK_BACKQUOTE,
SDL_Keycode.SDLK_BACKQUOTE,
SDL_Keycode.SDLK_MINUS,
SDL_Keycode.SDLK_PLUS,
SDL_Keycode.SDLK_LEFTBRACKET,
SDL_Keycode.SDLK_RIGHTBRACKET,
SDL_Keycode.SDLK_SEMICOLON,
SDL_Keycode.SDLK_QUOTE,
SDL_Keycode.SDLK_COMMA,
SDL_Keycode.SDLK_PERIOD,
SDL_Keycode.SDLK_SLASH,
SDL_Keycode.SDLK_BACKSLASH,
// Invalids
SDL_Keycode.SDLK_0,
};
public SDL2Keyboard(SDL2KeyboardDriver driver, string id, string name)
{
_driver = driver;
Id = id;
Name = name;
_buttonsUserMapping = new List<ButtonMappingEntry>();
}
private bool HasConfiguration => _configuration != null;
public string Id { get; }
public string Name { get; }
public bool IsConnected => true;
public GamepadFeaturesFlag Features => GamepadFeaturesFlag.None;
public void Dispose()
{
// No operations
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int ToSDL2Scancode(Key key)
{
if (key >= Key.Unknown && key <= Key.Menu)
{
return -1;
}
return (int)SDL_GetScancodeFromKey(_keysDriverMapping[(int)key]);
}
private static SDL_Keymod GetKeyboardModifierMask(Key key)
{
return key switch
{
Key.ShiftLeft => SDL_Keymod.KMOD_LSHIFT,
Key.ShiftRight => SDL_Keymod.KMOD_RSHIFT,
Key.ControlLeft => SDL_Keymod.KMOD_LCTRL,
Key.ControlRight => SDL_Keymod.KMOD_RCTRL,
Key.AltLeft => SDL_Keymod.KMOD_LALT,
Key.AltRight => SDL_Keymod.KMOD_RALT,
Key.WinLeft => SDL_Keymod.KMOD_LGUI,
Key.WinRight => SDL_Keymod.KMOD_RGUI,
// NOTE: Menu key isn't supported by SDL2.
_ => SDL_Keymod.KMOD_NONE,
};
}
public KeyboardStateSnapshot GetKeyboardStateSnapshot()
{
ReadOnlySpan<byte> rawKeyboardState;
SDL_Keymod rawKeyboardModifierState = SDL_GetModState();
unsafe
{
IntPtr statePtr = SDL_GetKeyboardState(out int numKeys);
rawKeyboardState = new ReadOnlySpan<byte>((byte*)statePtr, numKeys);
}
bool[] keysState = new bool[(int)Key.Count];
for (Key key = 0; key < Key.Count; key++)
{
int index = ToSDL2Scancode(key);
if (index == -1)
{
SDL_Keymod modifierMask = GetKeyboardModifierMask(key);
if (modifierMask == SDL_Keymod.KMOD_NONE)
{
continue;
}
keysState[(int)key] = (rawKeyboardModifierState & modifierMask) == modifierMask;
}
else
{
keysState[(int)key] = rawKeyboardState[index] == 1;
}
}
return new KeyboardStateSnapshot(keysState);
}
private static float ConvertRawStickValue(short value)
{
const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
return value * ConvertRate;
}
private static (short, short) GetStickValues(ref KeyboardStateSnapshot snapshot, JoyconConfigKeyboardStick<ConfigKey> stickConfig)
{
short stickX = 0;
short stickY = 0;
if (snapshot.IsPressed((Key)stickConfig.StickUp))
{
stickY += 1;
}
if (snapshot.IsPressed((Key)stickConfig.StickDown))
{
stickY -= 1;
}
if (snapshot.IsPressed((Key)stickConfig.StickRight))
{
stickX += 1;
}
if (snapshot.IsPressed((Key)stickConfig.StickLeft))
{
stickX -= 1;
}
Vector2 stick = Vector2.Normalize(new Vector2(stickX, stickY));
return ((short)(stick.X * short.MaxValue), (short)(stick.Y * short.MaxValue));
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
KeyboardStateSnapshot rawState = GetKeyboardStateSnapshot();
GamepadStateSnapshot result = default;
lock (_userMappingLock)
{
if (!HasConfiguration)
{
return result;
}
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
{
if (entry.From == Key.Unknown || entry.From == Key.Unbound || entry.To == GamepadButtonInputId.Unbound)
{
continue;
}
// Do not touch state of button already pressed
if (!result.IsPressed(entry.To))
{
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
}
}
(short leftStickX, short leftStickY) = GetStickValues(ref rawState, _configuration.LeftJoyconStick);
(short rightStickX, short rightStickY) = GetStickValues(ref rawState, _configuration.RightJoyconStick);
result.SetStick(StickInputId.Left, ConvertRawStickValue(leftStickX), ConvertRawStickValue(leftStickY));
result.SetStick(StickInputId.Right, ConvertRawStickValue(rightStickX), ConvertRawStickValue(rightStickY));
}
return result;
}
public GamepadStateSnapshot GetStateSnapshot()
{
throw new NotSupportedException();
}
public (float, float) GetStick(StickInputId inputId)
{
throw new NotSupportedException();
}
public bool IsPressed(GamepadButtonInputId inputId)
{
throw new NotSupportedException();
}
public bool IsPressed(Key key)
{
// We only implement GetKeyboardStateSnapshot.
throw new NotSupportedException();
}
public void SetConfiguration(InputConfig configuration)
{
lock (_userMappingLock)
{
_configuration = (StandardKeyboardInputConfig)configuration;
// First clear the buttons mapping
_buttonsUserMapping.Clear();
// Then configure left joycon
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (Key)_configuration.LeftJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (Key)_configuration.LeftJoycon.DpadUp));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (Key)_configuration.LeftJoycon.DpadDown));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (Key)_configuration.LeftJoycon.DpadLeft));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (Key)_configuration.LeftJoycon.DpadRight));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (Key)_configuration.LeftJoycon.ButtonMinus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (Key)_configuration.LeftJoycon.ButtonL));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (Key)_configuration.LeftJoycon.ButtonZl));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (Key)_configuration.LeftJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (Key)_configuration.LeftJoycon.ButtonSl));
// Finally configure right joycon
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (Key)_configuration.RightJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (Key)_configuration.RightJoycon.ButtonA));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (Key)_configuration.RightJoycon.ButtonB));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (Key)_configuration.RightJoycon.ButtonX));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (Key)_configuration.RightJoycon.ButtonY));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (Key)_configuration.RightJoycon.ButtonPlus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (Key)_configuration.RightJoycon.ButtonR));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (Key)_configuration.RightJoycon.ButtonZr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (Key)_configuration.RightJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (Key)_configuration.RightJoycon.ButtonSl));
}
}
public void SetTriggerThreshold(float triggerThreshold)
{
// No operations
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
// No operations
}
public Vector3 GetMotionData(MotionInputId inputId)
{
// No operations
return Vector3.Zero;
}
}
}
|